[x3d-public] animated 3D multiuser. When? How?

John Carlson yottzumm at gmail.com
Mon Apr 18 10:10:11 PDT 2022


In physics/philosophy, Europeans are more in the “why” camp and Mid-North
Americans are more in the “how” camp.

Why do mirrors (and surfaces) reflect light the way they do?

That’s obviously a good graphics question.  Try to answer why.

On Mon, Apr 18, 2022 at 12:01 PM Christoph Valentin <
christoph.valentin at gmx.at> wrote:

> We tekkies always ask immediately "HOW to do it"?
>
> We should first ask "WHAT to do" and "WHY to do it?"
>
> Just my 0.02 $
>
> --
> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
> gesendet.
> Am 18.04.22, 18:42 schrieb John Carlson <yottzumm at gmail.com>:
>
>> I think streaming network events is a good idea.   A big question is
>> whether we support generic and/or topic specific events.  Perhaps we could
>> create a Stream node, like:
>>
>> <Stream topic=“nodeStream” accessType=“inputOutput” type=“SFNode” url=“
>> https://localhost/eventStream” />
>>
>> This folds into ideas like Emitters/Collectors or pub/sub so we can emit
>> and collect streamed events, even geometry.   I don’t have a good way to
>> ROUTE streams yet.   We might need the concept of field tag for this, which
>> I am trying to avoid.
>>
>> I’m pretty sure that this was the sort of high level networking Christoph
>> was talking about.
>>
>> Perhaps we need a larger view of Systems than just ParticleSystems?  Doug
>> had a Planet tag which could be considered a particle.
>>
>> How might DIS fit into this?   I don’t know if DIS can work if only port
>> 80 and 443 are available and filtered/proxies.
>>
>> How might we create Outline which is the opposite of Inline?
>>
>> It seems like there are threads from many areas of X3D which could
>> contribute.
>>
>> This requires more architectural thinking than I’m used to.   “Help, I’m
>> melting!”
>>
>> John
>>
>> On Mon, Nov 15, 2021 at 6:47 PM Joseph D Williams <joedwil at earthlink.net>
>> wrote:
>>
>>> Hi Christoph,
>>>
>>> I think everyone is working on x3d4, next full documentation for next
>>> extension and update of x3d and so maybe does not have a time for working
>>> on this now, even as it is so important for the future of x3d. I would
>>> suggest continue getting all available info on past work on network sensor
>>> then trying to make a date with the x3d graphics team, I think probably
>>> Don  is mediating, and get a time in the future to describe what you are
>>> doing. Or, somehow get the interest of current x3d tools. Also, making sure
>>> this x3d networksensor would handle any new features related to webxr and
>>> related.
>>>
>>> Thanks for All,
>>>
>>> Joe
>>>
>>>
>>>
>>>
>>>
>>> *From: *Christoph Valentin <christoph.valentin at gmx.at>
>>> *Sent: *Sunday, November 14, 2021 10:22 PM
>>> *To: *Nicholas Polys <npolys at vt.edu>; Joseph D Williams
>>> <joedwil at earthlink.net>; x3d-public at web3d.org
>>> *Cc: *Christian Schoebel <scoe at brg19.at>; Paul Müller
>>> <paul.mueller at gmx.at>; Roman Onic <roman.onic at kontron.com>; Markus
>>> Sonntag <markus.sonntag at tmo.at>; kevin.wriston at kontron.com
>>> *Subject: *RE: [x3d-public] animated 3D multiuser. When? How?
>>>
>>>
>>>
>>> Hi Joe,
>>>
>>> >>>>> Along the way web3d can help achieve meaningful agreement and
>>> possible advancement to standards-track.
>>>
>>> Would be great to receive official feed back at the list about my "ALP"
>>> proposal from last January:
>>> https://github.com/christoph-v/spark/tree/master/ALP
>>>
>>> Kindest regards
>>> Christoph
>>>
>>> --
>>> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
>>> gesendet.
>>>
>>> Am 12.11.21, 22:52 schrieb Joseph D Williams <joedwil at earthlink.net>:
>>>
>>> When? How?
>>>
>>>
>>>
>>> and Who? Or more accurate which groups of people and products.
>>>
>>>
>>>
>>> Good question. Answered by: Who is showing these x3d scene features that
>>> use x3d best practices and widely accepted standards, and with at least one
>>> comparable independent implementation along with suitable node and field
>>> and event documentation? Along the way web3d can help achieve meaningful
>>> agreement and possible advancement to standards-track.
>>>
>>>
>>>
>>> *From: *Christoph Valentin <christoph.valentin at gmx.at>
>>> *Sent: *Friday, November 12, 2021 12:44 AM
>>> *To: *Nicholas Polys <npolys at vt.edu>
>>> *Cc: *Efi Lakka <efilakka at gmail.com>; Christian Schoebel <scoe at brg19.at>;
>>> X3D Graphics public mailing list <x3d-public at web3d.org>; Paul Müller
>>> <paul.mueller at gmx.at>; Roman Onic <roman.onic at kontron.com>; Terry
>>> Norbraten <tdnorbra at nps.edu>; Markus Sonntag <markus.sonntag at tmo.at>; Kevin
>>> Wriston <kevin.wriston at kontron.com>
>>> *Subject: *Re: [x3d-public] animated 3D multiuser. When? How?
>>>
>>>
>>>
>>> >>>>> Happy to hear if anyone thinks it worth carrying forward
>>>
>>>
>>>
>>> Might be that you are personally happy, but obviously the work is not
>>> appreciated by the rest of the community.
>>>
>>>
>>>
>>> And many people underestimate the efforts that are inherent to a CVE.
>>>
>>>
>>>
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>>>
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>>>
>>> x3d-public at web3d.org
>>>
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>>>
>>>
>>>
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>>
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