[x3d-public] Over next several weeks, I will be ramping up

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Tue Dec 20 17:56:12 PST 2022


Thanks for reminding everyone of this important conversion tool, Michalis.
For everyone's convenience, here is your list of formats:

 

 

*	Convert everything to X3D
*	https://castle-engine.io/convert.php

 

*	Convert to X3D from
<https://castle-engine.io/creating_data_model_formats.php> any model format
supported by Castle Game Engine (glTF, X3D, VRML, Wavefront OBJ, STL,
Collada, 3DS, MD3, Spine JSON and others).
*	https://castle-engine.io/creating_data_model_formats.php

 

 

Linking to this service is topmost on the X3D-Edit Import menu, screenshot
attached.

 

*	X3D-Edit > Import X3D Model from File > Castle Game Engine Convert
to X3D
*	https://sourceforge.net/projects/x3d/files

 

all the best, Don

-- 

Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu

Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149

X3D graphics, virtual worlds, Navy robotics https://
faculty.nps.edu/brutzman

 

From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Michalis
Kamburelis
Sent: Tuesday, December 20, 2022 4:58 AM
To: John Carlson <yottzumm at gmail.com>
Cc: X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Re: [x3d-public] Over next several weeks, I will be ramping up

 

STL already contains a simple list of triangles. So if by "tesselation" you
mean "ability to produce triangles from more complex shapes", you don't
really need it for STL :)

 

Note that CGE, view3dscene and https://castle-engine.io/convert.php
<https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fcastle-en
gine.io%2Fconvert.php&data=05%7C01%7Cbrutzman%40nps.edu%7C57d473d582de411f7c
fc08dae289f5ad%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C6380713802275992
53%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1ha
WwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=JFbfbfnV2fzh4OgJZ7B%2F4obPyL2hbiaGXB
t6JuhOVuo%3D&reserved=0>  can convert STL -> X3D. The code to handle STL is
really simple and you can likely adjust it for other purposes / libraries /
languages :
https://github.com/castle-engine/castle-engine/blob/master/src/scene/load/x3
dloadinternalstl.pas
<https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.co
m%2Fcastle-engine%2Fcastle-engine%2Fblob%2Fmaster%2Fsrc%2Fscene%2Fload%2Fx3d
loadinternalstl.pas&data=05%7C01%7Cbrutzman%40nps.edu%7C57d473d582de411f7cfc
08dae289f5ad%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638071380227599253
%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWw
iLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=j%2Fk7%2FlWaTJ%2FlOTl3lFRXYjkYWOcf%2BA
M6a4IJGdU%2BYnE%3D&reserved=0>  .

 

Regards,

Michalis

 

wt., 20 gru 2022 o 12:07 John Carlson <yottzumm at gmail.com
<mailto:yottzumm at gmail.com> > napisał(a):



 

The Stereo Lithography (STL) export converter from X3D JSON to STL looks
like low hanging fruit. I just need to find some good tesselation code in
ECMAScript. I already have a basic framework. Can anyone recommend A-Frame,
Three.js, Babylon.js, Unity, X3DOM or X_ITE code for doing tesselation, or
is it built into WebGL?  Meanwhile, I will be working on meshes and creating
a project, etc.

 

On Tue, Dec 20, 2022 at 4:45 AM John Carlson <yottzumm at gmail.com
<mailto:yottzumm at gmail.com> > wrote:

Over the next several weeks, I will be ramping up for potential return to
work, testing out CTS coping skills (laying on a different side, taking
breaks), computer hygiene, sleeping hygiene etc.

 

My wife has given me the thumbs up to return to work remotely.

 

So if there's any X3D tasks, I should be able to pick some of them up, I
will look at the wishlist.

 

BTW, has anyone attached Gmail to GPT-3?

 

Everyone have a merry xmas and happy new year.

 

Thanks!

 

John

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