[x3d-public] Multi-user cross-3D authoring systems—Metaverse

John Carlson yottzumm at gmail.com
Wed Dec 21 17:17:01 PST 2022


Ah, I was looking at it on my phone, and just saw marketing buzz.  All is
well!

It appears that they at least have a C++ API

On Wed, Dec 21, 2022 at 6:59 PM Leonard Daly <web3d at realism.com> wrote:

> John,
>
> I believe that you can find the answers to all your questions at the URL I
> provided in the original message. I am not an Omniverse user or developer.
> I don't even know what the API looks like.
>
> Leonard
>
>
> On 12/21/2022 3:59 PM, John Carlson wrote:
>
> Thanks for the introduction to Omniverse, Leonard, I have been studying it
> a bit, but i had to catch up on sleep.  X3DJSAIL is also an API, and could
> be used to add, remove, set and get nodes and fields in a database or
> network payload. My Multi-user authoring network protocol (Impact3D-lircom)
> is a lot like SQL, with insert, update, delete and selects (sadly, no drop
> or create) over a network.  Also REST is also SQL-like, with GET, POST,
> PUT, DELETE.   I hope you understand the analogy i am drawing.  I do not
> know Omniverse’s protocols.
>
> The idea i had was to use a Java API with X3D payloads/parameters.  IOW,
> SAI/X3DJSAIL.
>
> I don’t know if Omniverse has a Java SDK.   Do you?
>
> I’m having some issues with my build environment, (finding
> classes/packages, missing jars), but i had Impact3D working today before i
> tried to add X3DJSAIL.
>
> It sounds like Omniverse is a lot like Git or a configuration management
> system.
>
> Can we resurrect NetBeans multiuser, or is it a security risk?  How is the
> Metaverse going to provide security?  Capabilities (like google doc Urls)
> or sessions?  Are there other choices?  Can we decentralize security?
>
>
> My overall project also allows for boolean visibility, like solitaire
> cards shared amongst people.
>
> So we have a lot of ideas for protocols APIs here.  What should be
> standardized for the Metaverse?  What Multiuser DCC tools can be used
> within the Metaverse today?  Does the app make it multiuser, or does
> Omniverse
>
> Is there open documentation for Omniverse?
>
> Thanks!
>
> John
>
> On Wed, Dec 21, 2022 at 2:20 PM Leonard Daly <web3d at realism.com> wrote:
>
>> John,
>>
>> NVIDIA's system is Omniverse (https://www.nvidia.com/en-us/omniverse/).
>> It is built on top of USD (
>> https://graphics.pixar.com/usd/release/index.html). Omniverse is not a
>> file format, but an API. It supports everything you probably want in an
>> authoring system for layers, revision history, etc. It does not have its
>> own content creation tools, but uses connectors to push/pull data to a
>> large number of DCC tools.
>>
>> Leonard Daly
>>
>>
>> On 12/21/2022 11:57 AM, John Carlson wrote:
>>
>> I am interested in multi-user 3D authoring systems.   I know that
>> NetBeans had a module/package back in the day, but I don’t know of any
>> current efforts at reviving this.   I know that NVIDIA has their service.
>> Can we enhance the Metaverse to do cross-authoring?   Is there an open
>> protocol we can all use?   SAI?
>>
>> I would be willing to port my authoring tool to such a system.
>>
>> My system use a kind of SQL/REST protocol messaging system that I would
>> like to replace.
>>
>> I have also used the protocol successfully with solitaire.   On a single
>> system.
>>
>> Is anyone interested?   I guess I’m ready to start extending X3DJSAIL and
>> my visual tool.
>>
>> Thanks!
>>
>> John
>>
>> _______________________________________________
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>>
>> --
>> *Leonard Daly* President, Daly Realism - *Creating the Future* Khronos
>> 3D Project Manager Electronic Services, LA ACM SIGGRAPH
>> _______________________________________________
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>>
> --
> *Leonard Daly* President, Daly Realism - *Creating the Future* Khronos 3D
> Project Manager Electronic Services, LA ACM SIGGRAPH
> _______________________________________________
> x3d-public mailing list
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> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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