[x3d-public] Multi-user cross-3D authoring systems—Metaverse
Leonard Daly
web3d at realism.com
Wed Dec 21 16:58:30 PST 2022
John,
I believe that you can find the answers to all your questions at the URL
I provided in the original message. I am not an Omniverse user or
developer. I don't even know what the API looks like.
Leonard
On 12/21/2022 3:59 PM, John Carlson wrote:
> Thanks for the introduction to Omniverse, Leonard, I have been
> studying it a bit, but i had to catch up on sleep. X3DJSAIL is also
> an API, and could be used to add, remove, set and get nodes and fields
> in a database or network payload. My Multi-user authoring network
> protocol (Impact3D-lircom) is a lot like SQL, with insert, update,
> delete and selects (sadly, no drop or create) over a network. Also
> REST is also SQL-like, with GET, POST, PUT, DELETE. I hope you
> understand the analogy i am drawing. I do not know Omniverse’s protocols.
>
> The idea i had was to use a Java API with X3D payloads/parameters.
> IOW, SAI/X3DJSAIL.
>
> I don’t know if Omniverse has a Java SDK. Do you?
>
> I’m having some issues with my build environment, (finding
> classes/packages, missing jars), but i had Impact3D working today
> before i tried to add X3DJSAIL.
>
> It sounds like Omniverse is a lot like Git or a configuration
> management system.
>
> Can we resurrect NetBeans multiuser, or is it a security risk? How is
> the Metaverse going to provide security? Capabilities (like google
> doc Urls) or sessions? Are there other choices? Can we decentralize
> security?
>
>
> My overall project also allows for boolean visibility, like solitaire
> cards shared amongst people.
>
> So we have a lot of ideas for protocols APIs here. What should be
> standardized for the Metaverse? What Multiuser DCC tools can be used
> within the Metaverse today? Does the app make it multiuser, or does
> Omniverse
>
> Is there open documentation for Omniverse?
>
> Thanks!
>
> John
>
> On Wed, Dec 21, 2022 at 2:20 PM Leonard Daly <web3d at realism.com> wrote:
>
> John,
>
> NVIDIA's system is Omniverse
> (https://www.nvidia.com/en-us/omniverse/). It is built on top of
> USD (https://graphics.pixar.com/usd/release/index.html). Omniverse
> is not a file format, but an API. It supports everything you
> probably want in an authoring system for layers, revision history,
> etc. It does not have its own content creation tools, but uses
> connectors to push/pull data to a large number of DCC tools.
>
> Leonard Daly
>
>
> On 12/21/2022 11:57 AM, John Carlson wrote:
>> I am interested in multi-user 3D authoring systems. I know that
>> NetBeans had a module/package back in the day, but I don’t know
>> of any current efforts at reviving this. I know that NVIDIA has
>> their service. Can we enhance the Metaverse to do
>> cross-authoring? Is there an open protocol we can all use? SAI?
>>
>> I would be willing to port my authoring tool to such a system.
>>
>> My system use a kind of SQL/REST protocol messaging system that I
>> would like to replace.
>>
>> I have also used the protocol successfully with solitaire. On a
>> single system.
>>
>> Is anyone interested? I guess I’m ready to start extending
>> X3DJSAIL and my visual tool.
>>
>> Thanks!
>>
>> John
>>
>> _______________________________________________
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>> x3d-public at web3d.org
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> --
> *Leonard Daly* President, Daly Realism - /Creating the Future/
> Khronos 3D Project Manager Electronic Services, LA ACM SIGGRAPH
> _______________________________________________
> x3d-public mailing list
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>
--
*Leonard Daly* President, Daly Realism - /Creating the Future/ Khronos
3D Project Manager Electronic Services, LA ACM SIGGRAPH
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