[x3d-public] Multi-user cross-3D authoring systems—Metaverse

Leonard Daly web3d at realism.com
Wed Dec 21 16:58:30 PST 2022


John,

I believe that you can find the answers to all your questions at the URL 
I provided in the original message. I am not an Omniverse user or 
developer. I don't even know what the API looks like.

Leonard


On 12/21/2022 3:59 PM, John Carlson wrote:
> Thanks for the introduction to Omniverse, Leonard, I have been 
> studying it a bit, but i had to catch up on sleep.  X3DJSAIL is also 
> an API, and could be used to add, remove, set and get nodes and fields 
> in a database or network payload. My Multi-user authoring network 
> protocol (Impact3D-lircom) is a lot like SQL, with insert, update, 
> delete and selects (sadly, no drop or create) over a network. Also 
> REST is also SQL-like, with GET, POST, PUT, DELETE.   I hope you 
> understand the analogy i am drawing.  I do not know Omniverse’s protocols.
>
> The idea i had was to use a Java API with X3D payloads/parameters.  
> IOW, SAI/X3DJSAIL.
>
> I don’t know if Omniverse has a Java SDK.   Do you?
>
> I’m having some issues with my build environment, (finding 
> classes/packages, missing jars), but i had Impact3D working today 
> before i tried to add X3DJSAIL.
>
> It sounds like Omniverse is a lot like Git or a configuration 
> management system.
>
> Can we resurrect NetBeans multiuser, or is it a security risk?  How is 
> the Metaverse going to provide security?  Capabilities (like google 
> doc Urls) or sessions? Are there other choices?  Can we decentralize 
> security?
>
>
> My overall project also allows for boolean visibility, like solitaire 
> cards shared amongst people.
>
> So we have a lot of ideas for protocols APIs here.  What should be 
> standardized for the Metaverse?  What Multiuser DCC tools can be used 
> within the Metaverse today? Does the app make it multiuser, or does 
> Omniverse
>
> Is there open documentation for Omniverse?
>
> Thanks!
>
> John
>
> On Wed, Dec 21, 2022 at 2:20 PM Leonard Daly <web3d at realism.com> wrote:
>
>     John,
>
>     NVIDIA's system is Omniverse
>     (https://www.nvidia.com/en-us/omniverse/). It is built on top of
>     USD (https://graphics.pixar.com/usd/release/index.html). Omniverse
>     is not a file format, but an API. It supports everything you
>     probably want in an authoring system for layers, revision history,
>     etc. It does not have its own content creation tools, but uses
>     connectors to push/pull data to a large number of DCC tools.
>
>     Leonard Daly
>
>
>     On 12/21/2022 11:57 AM, John Carlson wrote:
>>     I am interested in multi-user 3D authoring systems.   I know that
>>     NetBeans had a module/package back in the day, but I don’t know
>>     of any current efforts at reviving this.   I know that NVIDIA has
>>     their service.  Can we enhance the Metaverse to do
>>     cross-authoring?   Is there an open protocol we can all use?   SAI?
>>
>>     I would be willing to port my authoring tool to such a system.
>>
>>     My system use a kind of SQL/REST protocol messaging system that I
>>     would like to replace.
>>
>>     I have also used the protocol successfully with solitaire.   On a
>>     single system.
>>
>>     Is anyone interested?   I guess I’m ready to start extending
>>     X3DJSAIL and my visual tool.
>>
>>     Thanks!
>>
>>     John
>>
>>     _______________________________________________
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>>     x3d-public at web3d.org
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>     -- 
>     *Leonard Daly* President, Daly Realism - /Creating the Future/
>     Khronos 3D Project Manager Electronic Services, LA ACM SIGGRAPH
>     _______________________________________________
>     x3d-public mailing list
>     x3d-public at web3d.org
>     http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-- 
*Leonard Daly* President, Daly Realism - /Creating the Future/ Khronos 
3D Project Manager Electronic Services, LA ACM SIGGRAPH
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