[x3d-public] JSON #comments in @USE nodes—don’t use -children

John Carlson yottzumm at gmail.com
Thu Feb 10 20:49:03 PST 2022


Don, what do you think about the later usage for comments in a @USE node?
That way, we don’t have to worry about children fields in those nodes (I
realize children fields might be present in the corresponding DEF node).

You’re in control of X3dToJson.xslt, so it’s pretty much up to you.
Obviously there might be a lot of downstream impact I will have to manage.

I have one file that still generates old style comments, and we’ll have to
update the nodes with @USE in the X3D JSON schema.  And of course there’s
the JSON to DOM loaders.

I think it’s quite doable if you agree.


On Thu, Feb 10, 2022 at 6:15 PM John Carlson <yottzumm at gmail.com> wrote:

>  No.   JSON doesn’t have syntactic comments.
>
> You must do something like:
>
> “-children”: [ {“#comment”: “does this” } ]
>
> Or potentially, my preference:
>
> “#comment”: [ “does this” ]
>
> What do you think?   I think mine clearly distinguishes comments from
> fields.   Comments become more like MFStrings.
>
> The difference is we can’t apparently put a comment in a -children field.
>
> Why can’t we accept either technique?
>
> John
>
> On Thu, Feb 10, 2022 at 5:50 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
>>
>>    - have  one technique for adding #comment in JSON.
>>
>>
>>
>> Right, json same as classic:
>>
>>>>
>> 4 5 6  # does this
>>
>>>>
>>  I general, any # stuff ends line. This is fine for classic and json?
>>
>>
>>
>> For xml, should be able to put something maybe <! … />  in attr between
>> sf in an mF to end line.
>>
>> I know that looks hard to do because how do you tell the xml attr that it
>> is there, embedded in the attr data that is expected to be nice and clean,
>> but it would be worth it to accommodate more convenient comments for sfs in
>> mfs provided by classic and json forms.
>>
>> Thanks and Best,
>>
>> Joe
>>
>>
>>
>>
>>
>> *From: *John Carlson <yottzumm at gmail.com>
>> *Sent: *Thursday, February 10, 2022 2:20 PM
>> *To: *Joseph D Williams <joedwil at earthlink.net>
>> *Cc: *X3D Graphics public mailing list <x3d-public at web3d.org>
>> *Subject: *Re: [x3d-public] X3D JSON Schema - validating comments inside
>> a USEnode
>>
>>
>>
>> Good points, Joe.  This particular issue was trying to limit the fields
>> that go along with a @USE field in JSON. One camp was thinking there should
>> only be a @class field along with @USE, and another was saying we also
>> needed    #comment with a -children field.   We may choose another way of
>> adding comments, I’m not opposed to that, and I favor that, if we can get
>> everyone to agree.  Otherwise we only have  one technique for adding
>> #comment in JSON.   That may be limiting us.
>>
>>
>>
>> I’ve pretty much always advocated a more XML-like approach for JSON, but
>> there was a desire to make JSON look like VRML, I guess.
>>
>>
>>
>> I’m hoping we can discover some kind of sharing mechanism in JSON schema
>> to reduce heavy duplication.
>>
>>
>>
>> Anyway, here we are.
>>
>>
>>
>> John
>>
>>
>>
>> On Thu, Feb 10, 2022 at 3:36 PM Joseph D Williams <joedwil at earthlink.net>
>> wrote:
>>
>>
>>    - In general we want to be able to “round trip” convert between any
>>    of the X3D encodings without loss of X3D scene information, including
>>    comments.
>>
>>
>>
>> This really shows when, like I did for the kicker, it helped to set a
>> comment to identify each coordinate point of the skin shape. The objective
>> was to keep track of point index in order of appearance according to names
>> assigned to standard surface features. At the first transcoding from
>> classic to xml those comments were transported into a big comment at the
>> end of the xml. Then when back to classic, of course those comments
>> remained basically disassociated from the individual point that was
>> intended to be documented.
>>
>> I sort of knew what was going to happen because when the mf points field
>> becomes an attr, it don’t like to find embedded comments. The xml mf field
>> only contains sfs to make mfs and needs comment childs or meta childs,
>> while the classic mf can have a comment for each individual sf in the mf
>> list. So I didn’t compensate using a different style of comments and so the
>> reference became basically useless unless the transform rules are known.
>>
>>
>>
>> What has changed since we chose our sf and mf xmlization path? Well for
>> one thing it ought to be a lot easier to just say Hey if we wanna put
>> comments for each sf in the mf list, then OK Thus it will be ok to comment
>> an sf in an mf with end of line comment for the mf numeric lists.
>>
>>
>>
>> Same with the json/gltF encodings, embedded comment to document an sf in
>> the mf should be ok, and directly transcodable from xml or json or gltf to
>> classic.
>>
>>
>>
>> Thanks,
>>
>> Joe
>>
>>
>>
>> *From: *Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
>> *Sent: *Wednesday, February 9, 2022 9:01 PM
>> *To: *John Carlson <yottzumm at gmail.com>
>> *Cc: *X3D Graphics public mailing list <x3d-public at web3d.org>
>> *Subject: *Re: [x3d-public] X3D JSON Schema - validating comments inside
>> a USEnode
>>
>>
>>
>> [Adjusted subject line to match topic] Hello again John, thanks for
>> further detail.
>>
>>
>>
>> The following is valid XML:
>>
>>
>>
>>             <Shape USE='Torus'>
>>               <!-- Knot -->
>>             </Shape>
>>
>>
>>
>> As is the following VRML fragment, if found in the right place:
>>
>>
>>
>> USE Torus # Knot
>>
>>
>>
>> Certainly the most common place to find comments in practice will be as
>> children within a grouping node, or at the top of a scene.  So it is
>> clearly an important use case to support.
>>
>>
>>
>> In general we want to be able to “round trip” convert between any of the
>> X3D encodings without loss of X3D scene information, including comments.
>>
>>
>>
>> So if your JSON schema is not validating such comments, may I recommend
>> that you add such support.  Good luck!
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, Navy robotics https://
>> faculty.nps.edu/brutzman
>>
>>
>>
>> *From:* x3d-public <x3d-public-bounces at web3d.org> *On Behalf Of *John
>> Carlson
>> *Sent:* Wednesday, February 9, 2022 8:02 PM
>> *To:* X3D Graphics public mailing list <x3d-public at web3d.org>
>> *Subject:* Re: [x3d-public] X3D JSON Schema updated for axis++ defaults
>> (regression failure)
>>
>>
>>
>> Report on JSON file generated by X3dToJson.xslt, download from
>> https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/TrebuchetIndex.html
>>
>>
>>
>> Note that the JSON linked file (on the above linked page) is essentially
>> identical to the  February 9th version, except for the date.
>>
>>
>>
>> X3dToJson.xslt needs to be updated to not produce comments inside
>> -children fields at the same level as @USE field.  There should be NO
>> -children fields at the same level as @USE in X3DJSON
>>
>>
>>
>> I believe this is the JSON in question.  Note @USE and -children at the
>> same level.
>>
>> ==
>>
>>  { "Shape":
>>                                     {
>>                                       "@USE":"Torus",
>>                                       "-children":[
>>                                         {
>>                                           "#comment":"Knot"
>>                                         }
>>                                       ]
>>                                     }
>>
>> ==
>>
>> This appears to be the problematic XML, but double check me please (there
>> are two Knot comments).
>>
>>             <Shape USE='Torus'>
>>               <!-- Knot -->
>>             </Shape>
>>
>>
>>
>> ==
>>
>>
>>
>> Please suggest an alternate JSON encoding of this XML
>>
>>
>> Updated JSON schema (with Bounded Object updates) available at normal
>> locations (see messages included).
>>
>>
>>
>> Thanks!
>>
>>
>>
>> John
>>
>>
>>
>> $ node x3dvalidate.js Trebuchet.json
>> Can only validate version 4.0 presently. Switching version to 4.0.
>> Loading schema
>> Parsing schema
>> Adding schema
>> Schema 4.0 added
>> Schema 4.0 compiled
>>
>> ================================================================================
>> File: Trebuchet.json
>> Error reading Trebuchet.json
>>  keyword: required
>>  instancePath: /X3D/Scene/-children/8/Transform
>>  message: must have required property @USE
>>  params: {"missingProperty":"@USE"}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: required
>>  instancePath: /X3D/Scene/-children/8/Transform/-children/8/Transform
>>  message: must have required property @USE
>>  params: {"missingProperty":"@USE"}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: required
>>  instancePath:
>> /X3D/Scene/-children/8/Transform/-children/8/Transform/-children/4/Transform
>>  message: must have required property @USE
>>  params: {"missingProperty":"@USE"}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: required
>>  instancePath:
>> /X3D/Scene/-children/8/Transform/-children/8/Transform/-children/4/Transform/-children/0/Transform
>>  message: must have required property @USE
>>  params: {"missingProperty":"@USE"}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: additionalProperties
>>  instancePath:
>> /X3D/Scene/-children/8/Transform/-children/8/Transform/-children/4/Transform/-children/0/Transform/-child
>> ren/0/Shape
>>  message: must NOT have additional properties
>>  params: {"additionalProperty":"-children"}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: additionalProperties
>>  instancePath:
>> /X3D/Scene/-children/8/Transform/-children/8/Transform/-children/4/Transform/-children/0/Transform/-child
>> ren/0/Shape
>>  message: must NOT have additional properties
>>  params: {"additionalProperty":"@USE"}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: oneOf
>>  instancePath:
>> /X3D/Scene/-children/8/Transform/-children/8/Transform/-children/4/Transform/-children/0/Transform/-child
>> ren/0/Shape
>>  message: must match exactly one schema in "oneOf"
>>  params: {"passingSchemas":null}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: oneOf
>>  instancePath:
>> /X3D/Scene/-children/8/Transform/-children/8/Transform/-children/4/Transform/-children/0/Transform
>>  message: must match exactly one schema in "oneOf"
>>  params: {"passingSchemas":null}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: oneOf
>>  instancePath:
>> /X3D/Scene/-children/8/Transform/-children/8/Transform/-children/4/Transform
>>  message: must match exactly one schema in "oneOf"
>>  params: {"passingSchemas":null}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: oneOf
>>  instancePath: /X3D/Scene/-children/8/Transform/-children/8/Transform
>>  message: must match exactly one schema in "oneOf"
>>  params: {"passingSchemas":null}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>  keyword: oneOf
>>  instancePath: /X3D/Scene/-children/8/Transform
>>  message: must match exactly one schema in "oneOf"
>>  params: {"passingSchemas":null}
>>  file: Trebuchet.json
>>  version: 3.0
>>
>>
>>
>> On Mon, Feb 7, 2022 at 11:12 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>> New fetchable X3D V4.0 JSON Schema fetchable from:
>>
>>
>>
>>
>> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/schema/x3d-4.0-JSONSchema.json
>> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fcoderextreme%2FX3DJSONLD%2Fblob%2Fmaster%2Fsrc%2Fmain%2Fschema%2Fx3d-4.0-JSONSchema.json&data=04%7C01%7Cbrutzman%40nps.edu%7Cbd4c3b3b4b9c480a478708d9ec4a3731%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637800626508897471%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=9BFtdH4oQ3m2rgQFhZLZIykqyJx29cTQBstsYI68gUM%3D&reserved=0>
>>
>>
>>
>> Includes changes to title...word ordering and date time (now being the
>> time generated.
>>
>>
>>
>> On Thu, Jan 27, 2022 at 2:55 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>> You may now grab new versions of X3D JSON schema:
>>
>>
>>
>> X3DJSONLD/x3d-4.0-JSONSchema.json at master · coderextreme/X3DJSONLD
>> (github.com)
>> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fcoderextreme%2FX3DJSONLD%2Fblob%2Fmaster%2Fsrc%2Fmain%2Fschema%2Fx3d-4.0-JSONSchema.json&data=04%7C01%7Cbrutzman%40nps.edu%7Cbd4c3b3b4b9c480a478708d9ec4a3731%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637800626508897471%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=9BFtdH4oQ3m2rgQFhZLZIykqyJx29cTQBstsYI68gUM%3D&reserved=0>
>>
>>
>>
>> (Includes Navigation.type update to JSON string instead of JSON array)
>>
>>
>>
>> Thanks for your support!
>>
>> John
>>
>>
>>
>>
>>
>
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