[x3d-public] Better hand tracking with Meta Quest 2

John Carlson yottzumm at gmail.com
Tue Jun 7 05:41:26 PDT 2022


Seems useful for dealing with high level gestures instead of mesh/hanim
data.   But I haven’t tried it yet.   I have LeapMotion and Quest 2.

Has anyone tried Handy-Work with Web3D, created a Web Component—anything
like that?

What I’m looking for is programming with gestures and prosthetics, novel
input devices which won’t crunch my hands/wrists.   If it can be used for
the deafblind, cool!

What X3D Sensor nodes are available for gestures and prosthetics—haptics?
I’m thinking of advanced work TBD in X3D4.1


On Tue, Jun 7, 2022 at 6:49 AM John Carlson <yottzumm at gmail.com> wrote:

> https://uploadvr.com/quest-2-hand-tracking-2-0-upgrade/
> Is anyone working this into web browsers so that hand tracking can work
>  with WebXR?
> Say I want to build a web app that accepts hand tracking?

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