[x3d-public] Procedural collectors, Chaotic collectors

John Carlson yottzumm at gmail.com
Sat Mar 12 13:11:40 PST 2022


For a concrete example, one might consider a procedurally generated tree
(L-system) affected by either a liquid or gas emitter, then try to figure
out what stress will break a tree limb or root.

On Sat, Mar 12, 2022 at 3:05 PM John Carlson <yottzumm at gmail.com> wrote:

> To continue the discussion of collectors, I will introduce 2 newer terms,
> “procedural collector” and “chaotic collector.”   These might be considered
> the opposite of procedural generation and then the variety of X3D particle
> system emitters matched with new collector nodes.
>
> So there are “garbage emitters/generators” and “garbage collectors,” of
> course.   First we need better modeling of the problem space for collectors.
>
> X3D Proto Design welcome!
>
> Fluid system X3D proto design welcome!   Fluid emitters and fluid
> collectors welcome!
>
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