[x3d-public] Procedural collectors, Chaotic collectors

Joseph D Williams joedwil at earthlink.net
Sat Mar 12 13:30:25 PST 2022


➢ So there are “garbage emitters/generators”

Since we took the giant step of allowing particle to be a shape, not just a point, might as well call the whatever is the item sourced or sinked from the thing a particle. 
Thanks,
Joe

From: John Carlson
Sent: Saturday, March 12, 2022 1:06 PM
To: X3D Graphics public mailing list
Subject: [x3d-public] Procedural collectors, Chaotic collectors

To continue the discussion of collectors, I will introduce 2 newer terms, “procedural collector” and “chaotic collector.”   These might be considered the opposite of procedural generation and then the variety of X3D particle system emitters matched with new collector nodes.

So there are “garbage emitters/generators” and “garbage collectors,” of course.   First we need better modeling of the problem space for collectors.

X3D Proto Design welcome!

Fluid system X3D proto design welcome!   Fluid emitters and fluid collectors welcome!

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