[x3d-public] Procedural collectors, Chaotic collectors

John Carlson yottzumm at gmail.com
Sat Mar 12 13:49:43 PST 2022


Joe, it was a pun on garbage collectors.  My apologies for seeming serious.

Maybe we should have liquid/solid/gas/plasma emitters/generators.

Subclasses and PROTOs reign!

John

On Sat, Mar 12, 2022 at 3:30 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

>
>    - So there are “garbage emitters/generators”
>
>
>
> Since we took the giant step of allowing particle to be a shape, not just
> a point, might as well call the whatever is the item sourced or sinked from
> the thing a particle.
>
> Thanks,
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Saturday, March 12, 2022 1:06 PM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *[x3d-public] Procedural collectors, Chaotic collectors
>
>
>
> To continue the discussion of collectors, I will introduce 2 newer terms,
> “procedural collector” and “chaotic collector.”   These might be considered
> the opposite of procedural generation and then the variety of X3D particle
> system emitters matched with new collector nodes.
>
>
>
> So there are “garbage emitters/generators” and “garbage collectors,” of
> course.   First we need better modeling of the problem space for collectors.
>
>
>
> X3D Proto Design welcome!
>
>
>
> Fluid system X3D proto design welcome!   Fluid emitters and fluid
> collectors welcome!
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20220312/d7fca778/attachment.html>


More information about the x3d-public mailing list