[x3d-public] Building an authoring system authoring system
John Carlson
yottzumm at gmail.com
Fri Mar 18 17:34:43 PDT 2022
Primitives/Classes:
Symbols/Data:
Number
Character
Boolean
Null
List/Array
Object/Hash/Map/Table/Form
Type
Version/Revision
Visualization:
Shapes:
Point/Vertex/Coordinate
Line Segment
Face
Curve
Surface
Mesh
Volume
Particle
Fluid
Grid:
Signal
Movie/Video
Image/Texture
Algorithm:
Function
Method
Operator
Parameter/Operand
Return
Undo/Redo
Transform:
Rotation
Scale
Translation
Perspective
Link/Anchor/Relationship
Route
Others?
Thanks to David Ciemiwicz (and Miles Standish) for
Data/Algorithm/Visualization. Thanks to PostScript for symbol/shape/grid.
Others should be credited too.
It’s important to visualize the algorithms in some kind of
recorder/editor/script. But visualization of visualization is problematic
at large scales. It’s also important to visualize data in some way.
Well? What’s out there that’s not strictly character/code point based?
Can we start by visualizing 3D algorithms/routes, possibly 3D?
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