[x3d-public] Building an authoring system authoring system

John Carlson yottzumm at gmail.com
Fri Mar 18 18:27:43 PDT 2022


Beyond model-view-controller, what would anchors and routes be classified
as?  Looking at abstract architecture in a bit…

John

On Fri, Mar 18, 2022 at 7:34 PM John Carlson <yottzumm at gmail.com> wrote:

> Primitives/Classes:
>
> Symbols/Data:
> Number
> Character
> Boolean
> Null
> List/Array
> Object/Hash/Map/Table/Form
> Type
> Version/Revision
>
> Visualization:
> Shapes:
> Point/Vertex/Coordinate
> Line Segment
> Face
> Curve
> Surface
> Mesh
> Volume
> Particle
> Fluid
> Grid:
> Signal
> Movie/Video
> Image/Texture
>
> Algorithm:
> Function
> Method
> Operator
> Parameter/Operand
> Return
> Undo/Redo
> Transform:
> Rotation
> Scale
> Translation
> Perspective
>
> Link/Anchor/Relationship
> Route
>
> Others?
>
> Thanks to David Ciemiwicz (and Miles Standish) for
> Data/Algorithm/Visualization.  Thanks to PostScript for symbol/shape/grid.
>   Others should be credited too.
>
> It’s important to visualize the algorithms in some kind of
> recorder/editor/script.  But visualization of visualization is problematic
> at large scales.   It’s also important to visualize data in some way.
>
> Well?   What’s out there that’s not strictly character/code point based?
> Can we start by visualizing 3D algorithms/routes, possibly 3D?
>
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