[x3d-public] [web3d-announce] Webinar: Physically based rendering (PBR) in X3D, using glTF with X3D 4.0 - 29 March 2022, 10:00 AM-11:00 AM EDT.

Web3D Consortium announce at web3d.org
Tue Mar 22 10:54:28 PDT 2022


Don't miss our Learn X3D Webinars! *Register Now 
<https://www.web3d.org/web3d-webinar-registration>*

Web3D Consortium's 2022 Webinar Series begin 29 March 2022.

*Monthly webinars <https://www.web3d.org/webinars>***will follow, 
highlighting our technology and member projects.

*First in the 2022 series: **Physically Based Rendering (PBR) in X3D, 
using glTF with X3D 4.0 <https://www.web3d.org/pbr-x3d4-using-gltf>*

Date: 29 March 2022  10:00 AM-11:00 AM Eastern. *Register Now 
<https://www.web3d.org/web3d-webinar-registration>*

Speaker: Michalis Kamburelis <https://michalis.xyz/>*
<https://michalis.xyz/>*

*Topics Covered: *More Details 
<https://github.com/michaliskambi/x3d-tests/wiki/2022-Talk-About-X3D-PBR-glTF>
- Overview of  the new features in X3D 4 related to materials, lighting 
and textures.
- Physically based rendering
- Normal maps
- More ways to affect materials by textures
- Close alignment with PBR in glTF
- Upcoming work: Environment light

--
Web3D Announce
Web3D Consortium www.web3d.org <http://www.web3d.org/>
announce at web3d.org
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