[x3d-public] C# opportunities, X3DJSONLD/JS or XSLT

John Carlson yottzumm at gmail.com
Thu Mar 24 23:28:29 PDT 2022


I’d have a comment on X3D json, but my last two attempts have been messed
up.

Sorry

On Thu, Mar 24, 2022 at 10:24 PM Joseph D Williams <joedwil at earthlink.net>
wrote:

> Hi John,
>
> (to me) specifying the json transcoding of x3d xml and Classic is not
> directly related to specifying the C/C++/C# bindings.
>
>
>
> To prove json as an alternate encoding , a file with json encoding needs
> to result in equivalent user code structure and content so an x3d browser
> could run the scene in the same way regardless of which xml, classic, or
> json is provided as user code input. I don’t think json needs to do all
> that, but only serve as a well defined way to import file-based x3d field
> data for a certain node, but, if we want to document a complete alternate
> dedicated encoding such as an x3d json then we need to provide
> specification keystrokes, schema and converter, and a browser or two that
> will accept a scene encoded in spec json. At this time in order to proceed
> on that it seems like time to pay attention to what the specification for
> x3d json would be.
>
>
>
> The C/C++/C# programming languages can work in x3d when they can provide
> the required x3d SAI browser.scene.executionContext.node.field interface
> bindings for use in the x3d script node. So, these bindings must
> demonstrate the script working as described in the SAI abstract and like in
> the ecmascript and java SAI specifications. Again, this work is now in some
> level of draft stage and completely different than showing x3d json.
>
>
>
> As always, quite a bit of fun available with x3d
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Thursday, March 24, 2022 2:02 PM
> *To: *Joseph D Williams <joedwil at earthlink.net>
> *Cc: *Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; X3D Graphics
> public mailing list <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] C# opportunities, X3DJSONLD/JS or XSLT
>
>
>
> We have examples, but I’m not sure if validate() or XML or JSON or VRML
> export is available for C/C++/C# bindings, which are pretty essential for
> testing examples.
>
>
>
> On Thu, Mar 24, 2022 at 2:36 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
>
>
>    1. first need a codebase to run models and to test them,
>
> seems like we have many examples of successful conversion.
>
> All Best,
>
> Joe
>
>
>
> On Tue, Mar 22, 2022 at 3:42 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
>
>
>    - then we can convert X3D models
>
>
>
> OK, seems now I see (at least) two big ‘convert’ works.
>
> One is simply to show that x3d canonical syntax can be represented in
> various alternative encodings, one being json, and that the encoding can
> then have a schema in that encoding, and that the encoding can be returned
> to canonical x3d syntax for validation.
>
> Two is to validate new scripting languages and how they can be used in an
> x3d script node.
>
>
>
> Funny enough, I think Two is the most simple, just show working code to
> show functionality of the SAI for important browser and scene context using
> a scripting language other than ECMAScript or java, the same way that
> ECMAScript and java works in an execution context. C and Cwhatever have
> been and are important. Especially when developing complex prototypes when
> you needed max simulation power for graphics and math algorithms. Much of
> this need is now exposed in the html browser by the gl, and along with the
> incredible speedups of java and ECMAScript running in the html browser
> making x3d in html almost as many possibilities as running x3d ‘standalone’
> browser directly in our www. However, when doing complicated stuff, like
> stuff that performs complex realistic behaviors, authors may still need to
> go deeper and faster into the C.
>
>
>
> The One has plenty of examples, simply present a systematic determination
> of best practice conversion of an existing, known to be validated canonical
> xml encoding into the alternate syntax, for example json, then back. That
> is what was done for the xmlization of vrml. In a way, this is also the
> thing for gltf2 also. However, the gltf2 has its own schema for each of its
> features, and may not apply directly or completely to any x3d nodes, so are
> distinct from any json schema that may be derived directly from xml schema
> (if possible?).
>
>
>
> However, my overall feeling is that Yes, x3d should formulate a specific
> standard for importing data for any field of any node using a json form
> where the x3d user code for the field of the node names the json file and
> the field to be imported for that field. The author should have control of
> those names and one json file may contain named data for more than one
> field of an x3d node, and/or contain named data fields used in more than
> one x3d node.
>
> This is general purpose json import/export for x3d not necessarily related
> to gltf2. The gltf forms serve special cases where an independent standards
> body has decided to define some general-purpose data items commonly used in
> industrial graphics operations using json form. Of course x3d finds these
> gltf mostly very useful because, of course, they carry data used in
> everyday x3d.
>
> The general case of json import/export where the author decides how to
> actually obtain/deliver authortime/runtime json data structures from/to a
> json file for some purpose whenever from wherever adds json power (whatever
> that may turn out to be) in x3d.
>
>
>
> Thanks,
>
> Joe
>
>
>
>
>
> *From: *Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
> *Sent: *Monday, March 21, 2022 1:56 AM
> *To: *Joseph D Williams <joedwil at earthlink.net>; John Carlson
> <yottzumm at gmail.com>; X3D Graphics public mailing list
> <x3d-public at web3d.org>
> *Cc: *Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
> *Subject: *RE: [x3d-public] C# opportunities, X3DJSONLD/JS or XSLT
>
>
>
> Yes that is the spirit, one conversion at a time, one step at a time.
>
>
>
> As shown and reported repeatedly with JSON Java Python Turtle etc.,
> reinforcing John’s p:
>
>
>
>    1. first need a codebase to run models and to test them,
>    2. this should match a draft specification,
>    3. then we can write a converter,
>    4. then we can convert X3D models and test them in new language,
>    5. then we get each one working and matching/improving the draft
>    language specification for X3D
>
>
>
> Once this process is established satisfactorily for a few X3D models, then
> the conversion-validation tasks can be added to our build scripts for 3900+
> X3D Examples models.
>
>
>
> Each of those model conversions occurs one at a time.  Each of the
> successes or failures are reviewed one at a time.  Each bug that occurs is
> corrected and improved one at a time.  Rinse lather repeat.
>
>
>
> Library authors and users then have an extremely high level of confidence
> that the code works, and a thorough build log reveals any bugs that still
> need fixing.
>
>
>
> Proven process for success.  Have fun with X3D!  8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* x3d-public <x3d-public-bounces at web3d.org> *On Behalf Of *Joseph D
> Williams
> *Sent:* Sunday, March 20, 2022 5:16 PM
> *To:* John Carlson <yottzumm at gmail.com>; X3D Graphics public mailing list
> <x3d-public at web3d.org>
> *Subject:* Re: [x3d-public] C# opportunities, X3DJSONLD/JS or XSLT
>
>
>
>
>
>    - The goal is to convert 3000+ xml documents to c#.
>
>
>
> Please show me the first one you wish to convert.
>
>
>
> Thanks,
>
> Joe
>
>
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Sunday, March 20, 2022 12:52 PM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *[x3d-public] C# opportunities, X3DJSONLD/JS or XSLT
>
>
>
> There is an opportunity for a C#/JavaScript/XSLT programmer to contribute
> to X3D.
>
>
>
> We would like to serialize SAI C# code from DOM documents, using
> JavaScript.  There are examples to follow, including Java, C and C++
> serializers (perhaps c/c++ are incomplete)
>
>
>
> Alternatively, we could write XSLT instead of JavaScript.  We have many
> examples to follow, including Python.
>
>
>
> Alternatively, we could write C# instead of XSLT or JavaScript.
>
>
>
> The goal is to convert 3000+ xml documents to c#.
>
>
>
> John
>
>
>
>
>
>
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20220325/3f1909ab/attachment-0001.html>


More information about the x3d-public mailing list