[x3d-public] [web3d-announce] Webinar: Physically based rendering (PBR) in X3D, using glTF with X3D4 - 29 March 2022, 10:00 AM-11:00 AM Eastern

Web3D Consortium announce at web3d.org
Fri Mar 25 11:31:14 PDT 2022


Don't miss our *Learn X3D* Webinars <https://www.web3d.org/webinars>! 
OPEN 3D Standard <https://www.web3d.org/x3d/what-x3d>! **

Web3D Consortium <https://www.web3d.org/x3d/what-x3d>'s 2022 Webinar 
Series begin 29 March 2022. Thesefree webinars 
<https://www.web3d.org/webinars>are open to all. Sign up now!

*First in the 2022 series: *Physically Based Rendering (PBR) in X3D, 
using glTF with X3D 4.0 <https://www.web3d.org/pbr-x3d4-using-gltf>

*Date:* 29 March 2022  10:00 AM-11:00 AM Eastern. Register Now 
<https://www.web3d.org/web3d-webinar-registration>
*Speaker:* Michalis Kamburelis <https://michalis.xyz/>
*<https://michalis.xyz/>*
*Topics Covered: *More Details 
<https://github.com/michaliskambi/x3d-tests/wiki/2022-Talk-About-X3D-PBR-glTF>
- Overview of  the new features in X3D 4 related to materials, lighting 
and textures.
- Physically based rendering
- Normal maps
- More ways to affect materials by textures
- Close alignment with PBR in glTF
- Upcoming work: Environment light

In addition to this Webinar, we continue delivering valuable digital 
content via our X3D Webinar Series <https://www.web3d.org/webinars>.

Web3D <https://www.web3d.org/news-events> is making lifetime 3D easily 
attainable, interoperable, and reusable through our active member community
JOIN WEB3D <http://www.web3d.org/join> * CREATE X3D 
<http://www.webx3d.org/learn-x3d>and partner with us as we built an OPEN 
3D Standard <https://www.web3d.org/x3d/what-x3d>!

Web3D Announce
Web3D Consortium www.web3d.org <http://www.web3d.org/>
announce at web3d.org
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