[x3d-public] light.shadows > fov, cube, projector?
GPU Group
gpugroup at gmail.com
Sun May 15 11:30:48 PDT 2022
Q1. could/should DirectionalLight have a fov field of view and location to
be used by rendered shadow maps? Like
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/textureProjector.html#TextureProjectorParallel
42.4.2 TextureProjectorParallel
SFVec3f [in,out] location 0 0 0 (-8,8)
SFVec4f [in,out] fieldOfView -1 -1 1 1 (-8,8)
Q2. could/should PointLight use a cubemap for rendered shadow map?
if yes, then
Q3. could/should 42. Texture Projector Component have a spherical (cube
map) texture projector node?
-Doug
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