[x3d-public] light.shadows > fov, cube, projector?

GPU Group gpugroup at gmail.com
Sun May 15 11:30:48 PDT 2022


Q1. could/should DirectionalLight have a fov field of view and location to
be used by rendered shadow maps? Like
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/textureProjector.html#TextureProjectorParallel


42.4.2 TextureProjectorParallel
  SFVec3f  [in,out] location         0 0 0     (-8,8)
SFVec4f  [in,out] fieldOfView      -1 -1 1 1 (-8,8)

Q2. could/should PointLight use a cubemap for rendered shadow map?
if yes, then
Q3. could/should 42. Texture Projector Component have a spherical (cube
map) texture projector node?
-Doug
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