[x3d-public] X3DUOM HAnim to HAnim model

Joseph D Williams joedwil at earthlink.net
Sun May 29 10:35:23 PDT 2022


Hi from the peanut gallery, cranking lucky the lion’s tail to start a cartoon 9you had to be there on ksbw_, but the thing I sent is only an elaborated version of the loa4 hierarchy diagram in concepts. It adds the sites and most dimensions. It needs checking, but to me is a diagram that should be able to be produced by processing the current schema and object mode documents. Since we must trust the text diagram in the standard regenerating this from standard schema would be seems like a simple way to visually validate and document the complete hierarchy in a way that may be at least easier to read and comprehend than user code or schema. Anyway, to complete the thing, it still needs some work, including a complete ‘standard’ loa4 dimensioned at human scale, along with a ‘standard’ skin consisting of at least all ‘standard’ surface sites. 

Another example project would be just go ahead and re-dimension the example loa4 that we have. One challenge could be to remake that given geometry into a skin. All done, this would be a great progression to show a typical project to turn a typical starter example into a real ’standard’ hanim character. Just depends if somebody has the time to learn about some details. I can’t do this now. The thing I would like to do but can’t quite get there is to recode the joekick skin to include all the new V2 sites. Again, rather than me typing the dimensions and making the triangles and bindings to joints, something that just gave me all the sites as points, for example would be helpful, then I could add some points where needed hook them up as a continuous mesh and bind to joints. But again, I don’t think we now have all the ‘stansdrd’ numbers. 

Thanks, 
Joe


From: John Carlson
Sent: Saturday, May 28, 2022 6:43 PM
To: Joseph D Williams
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] X3DUOM HAnim to HAnim model

It sounds like you’re offering me the hierarchy in the zip as a kind of validation?   My point is I don’t have a parser for Joe’s hierarchy currently.

I think i was attempting to create an HAnim model from X3DUOM.  If I can’t parse XML properly, im not sure your format is going to be easier.

If someone could provide X3DUOM to HAnim conversion, that would be great!

Thanks!

John

On Sat, May 28, 2022 at 8:31 PM John Carlson <yottzumm at gmail.com> wrote:
Joe, i finally got to this.  The peanut gallery would suggest that XML and JSON as easy to parse compared to what you provide.   There’s a reason why XML and JSON are successful.

I don’t thing we need another encoding.   I would suggest working with Don to get your encoding into XMLSchema or X3DUOM.   Then we can proceed. 

But i am currently only seeing one file in the zip, which may be wrong.

John

On Sun, May 1, 2022 at 4:56 PM Joseph D Williams <joedwil at earthlink.net> wrote:
 
I looked some time ago. In the meantime the attached zip is my working what it should look like. Some dimensions are missing.
Thanks,
Joe
 
From: John Carlson
Sent: Monday, April 25, 2022 1:38 PM
To: Joseph D Williams
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] X3DUOM HAnim to HAnim model
 
I am trying to get a full hierarchy out of X3DUOM, but I’m having issues with the coding and debugging.
 
I’m not sure what to do at this point.   I am disabled, frankly.
 
I can send code or check in code as desired.
 
Ugh!
 
Jihn
 
On Mon, Apr 25, 2022 at 12:36 PM Joseph D Williams <joedwil at earthlink.net> wrote:
Hi John, 
I canl look at anything you get. All the joints and segments and sites are there to do a complete loa4, just that at this time, not a full list of joint center and site xyz locations are listed.
Good Luck, 
Joe
 
From: John Carlson
Sent: Monday, April 25, 2022 1:16 AM
To: X3D Graphics public mailing list
Subject: [x3d-public] X3DUOM HAnim to HAnim model
 
Has anyone produced an HAnim model from X3DUOM?   Advice?
 
I was thinking of using x3d.py
 
Thanks!
 
John
 
 

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