[x3d-public] X3DUOM HAnim to HAnim model
John Carlson
yottzumm at gmail.com
Sun May 29 12:32:11 PDT 2022
I recall providing a scaled LOA4, but I can’t find evidence of it yet. I
thought restarting from X3DUOM might be easy, but that didn’t pan out.
Simple is no longer simple to me. For one, I’ve had to increase the size
of the fonts on my systems.
I would like to spend more time outside in summer.
John
On Sun, May 29, 2022 at 12:36 PM Joseph D Williams <joedwil at earthlink.net>
wrote:
> Hi from the peanut gallery, cranking lucky the lion’s tail to start a
> cartoon 9you had to be there on ksbw_, but the thing I sent is only an
> elaborated version of the loa4 hierarchy diagram in concepts. It adds the
> sites and most dimensions. It needs checking, but to me is a diagram that
> should be able to be produced by processing the current schema and object
> mode documents. Since we must trust the text diagram in the standard
> regenerating this from standard schema would be seems like a simple way to
> visually validate and document the complete hierarchy in a way that may be
> at least easier to read and comprehend than user code or schema. Anyway, to
> complete the thing, it still needs some work, including a complete
> ‘standard’ loa4 dimensioned at human scale, along with a ‘standard’ skin
> consisting of at least all ‘standard’ surface sites.
>
>
>
> Another example project would be just go ahead and re-dimension the
> example loa4 that we have. One challenge could be to remake that given
> geometry into a skin. All done, this would be a great progression to show a
> typical project to turn a typical starter example into a real ’standard’
> hanim character. Just depends if somebody has the time to learn about some
> details. I can’t do this now. The thing I would like to do but can’t quite
> get there is to recode the joekick skin to include all the new V2 sites.
> Again, rather than me typing the dimensions and making the triangles and
> bindings to joints, something that just gave me all the sites as points,
> for example would be helpful, then I could add some points where needed
> hook them up as a continuous mesh and bind to joints. But again, I don’t
> think we now have all the ‘stansdrd’ numbers.
>
>
>
> Thanks,
>
> Joe
>
>
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Saturday, May 28, 2022 6:43 PM
> *To: *Joseph D Williams <joedwil at earthlink.net>
> *Cc: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] X3DUOM HAnim to HAnim model
>
>
>
> It sounds like you’re offering me the hierarchy in the zip as a kind of
> validation? My point is I don’t have a parser for Joe’s hierarchy
> currently.
>
>
>
> I think i was attempting to create an HAnim model from X3DUOM. If I can’t
> parse XML properly, im not sure your format is going to be easier.
>
>
>
> If someone could provide X3DUOM to HAnim conversion, that would be great!
>
>
>
> Thanks!
>
>
>
> John
>
>
>
> On Sat, May 28, 2022 at 8:31 PM John Carlson <yottzumm at gmail.com> wrote:
>
> Joe, i finally got to this. The peanut gallery would suggest that XML and
> JSON as easy to parse compared to what you provide. There’s a reason why
> XML and JSON are successful.
>
>
>
> I don’t thing we need another encoding. I would suggest working with Don
> to get your encoding into XMLSchema or X3DUOM. Then we can proceed.
>
>
>
> But i am currently only seeing one file in the zip, which may be wrong.
>
>
>
> John
>
>
>
> On Sun, May 1, 2022 at 4:56 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
>
>
> I looked some time ago. In the meantime the attached zip is my working
> what it should look like. Some dimensions are missing.
>
> Thanks,
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Monday, April 25, 2022 1:38 PM
> *To: *Joseph D Williams <joedwil at earthlink.net>
> *Cc: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] X3DUOM HAnim to HAnim model
>
>
>
> I am trying to get a full hierarchy out of X3DUOM, but I’m having issues
> with the coding and debugging.
>
>
>
> I’m not sure what to do at this point. I am disabled, frankly.
>
>
>
> I can send code or check in code as desired.
>
>
>
> Ugh!
>
>
>
> Jihn
>
>
>
> On Mon, Apr 25, 2022 at 12:36 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
> Hi John,
>
> I canl look at anything you get. All the joints and segments and sites are
> there to do a complete loa4, just that at this time, not a full list of
> joint center and site xyz locations are listed.
>
> Good Luck,
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Monday, April 25, 2022 1:16 AM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *[x3d-public] X3DUOM HAnim to HAnim model
>
>
>
> Has anyone produced an HAnim model from X3DUOM? Advice?
>
>
>
> I was thinking of using x3d.py
>
>
>
> Thanks!
>
>
>
> John
>
>
>
>
>
>
>
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