[x3d-public] JinLOA4's. Alert errors

John Carlson yottzumm at gmail.com
Sun May 29 12:46:28 PDT 2022


Please let me know if the X3D validator has been updated since December 24.

Thanks!

John

On Fri, Dec 24, 2021 at 11:28 AM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> Version control JinLOA4.x3d validates correctly in all tests, including
> XML Spy and X3D Validator.  A number of warnings in current X3D Validator
> will get cleaned up as recent refinements get deployed.
>
>
>
> Direct inspection immediately shows that X3DUOM supports class, style and
> id attributes for X3D elements to that they can be checked as compliant in
> support of X3D Architecture Annex L, HTML Authoring Guidelines.
>
>
> Most of your questions can be found by looking at source or documentation.
>
>
>
> Not perceiving any need for new technologies, we are refining and
> confirming what we have.  Good luck out there John.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* x3d-public <x3d-public-bounces at web3d.org> *On Behalf Of *John
> Carlson
> *Sent:* Thursday, December 23, 2021 6:15 AM
> *To:* Joseph D Williams <joedwil at earthlink.net>
> *Cc:* X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject:* Re: [x3d-public] JinLOA4's. Alert errors
>
>
>
> Actually, I think that a python code (x3d.py app program parser) may be
> preferred over Java (X3DjSAIL app program parser).
>
> Hmm!
>
> What happens if I put HTML5 into X3DUOM?
>
> John
>
> On 12/23/21 07:31, John Carlson wrote:
>
> Which XML docs beyond X3DUOM?
>
>
>
> Im the guy that writes out code, not XML, if I can help it.   Can we write
> out HAnim X3DJSAIL code that exports XML?   If we start with X3DJSAIL, we
> can target more encodings.  x3d.py is also an option.
>
>
>
> I’m the guy who would dare to use C++ source code as a database, yet
> thinks that CSAML (invented by Charles Petzold, no less) is some kind of
> cruel joke (it is).
>
>
>
> RSN, I’m going to write an ANTLR4 loader for X3DJSAIL code…
>
>
>
> Then you will see who the genius java bean counter is.   Java source code
> over HTTP, here we come.
>
>
>
> MERRY CHRISTMAS
>
>
>
> John
>
>
>
> On Thu, Dec 23, 2021 at 5:52 AM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
> HI John
>
> Sure the Hanim is intended that a user could just build a table with names
> and values then get the thing built auto.
>
> We have all the info to do this from xml docs except some locations for
> the  added joints.
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Monday, December 20, 2021 2:39 AM
> *To: *Joseph D Williams <joedwil at earthlink.net>; X3D Graphics public
> mailing list <x3d-public at web3d.org>
> *Subject: *Re: JinLOA4's. Alert errors
>
>
>
> Cleaned up a bit.
>
> On 12/20/21 04:18, John Carlson wrote:
>
> As previously reported, the Jin LOA4 doesn't validate as XML.  As JSON, it
> does validate, AFAIK.
>
> On 12/19/21 17:39, Joseph D Williams wrote:
>
> First, in knowing that this JinLOA4 skeleton from the current hanim
> example archives in canonical x3d is fully validated for hanim2 loa4
> skeleton hierarchy and Joint, Segment, Site names according to best
> documentation.
>
> It would be much more impressive if we wrote a standards document to VRML,
> XML or JSON mapper with a graphical user interface, so I wouldn't have to
> drop down down into code to achieve the results you want.  Then we could 1)
> create a Humanoid XML from the standard 2) fill values from the standard
> into a XML Humanoid 3) start giving examples of this to GPT-3 so we don't
> have to write any code.
>
> Surely someone has done this and we just have to purchase a license?
>
> http://www.dsmforum.org/events/DSVL01/carlson.pdf
> <https://nam10.safelinks.protection.outlook.com/?url=http%3A%2F%2Fwww.dsmforum.org%2Fevents%2FDSVL01%2Fcarlson.pdfthey&data=04%7C01%7Cbrutzman%40nps.edu%7Cafb820ea884a4361462c08d9c61ea5a5%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637758657824384500%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000&sdata=3Ii1nXERa%2Fh9lKPkyuExnI%2Bk75AuUHMSWbwStXvqpp0%3D&reserved=0>
>
> Also, Altova MapForce looks quite cool.
>
> This is an analyst's problem, nowdays, not a programmer's problem.
>
> I believe that this could be done with APIs as well, like a Blender bpy to
> x3d.py mapping.
>
> I will bcc an analyst to see if he could suggest an appropriate tool.
>
>
>
> John
>
>
>
>
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