[x3d-public] Pirouette.x3d
Joseph D Williams
joedwil at earthlink.net
Mon Nov 14 15:55:31 PST 2022
Bhanks, just having some fun. What the heck is wrong with root rotation?
Bunches of redundant data in this. Will be able to make it work lots better using real Hanim skeleton.
Joe
Sent from Mail for Windows
From: Chris Thorne
Sent: Monday, November 14, 2022 3:45 PM
To: Joseph D Williams
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] Pirouette.x3d
bice work.
Social: https://www.facebook.com/DrChrisThorne
Only unreal told the truth. They did not call their object shifting method "floating origin".
Making games that scale and not fail
http://www.floatingorigin.com
Research profile: https://www.researchgate.net/profile/Chris_Thorne3
On Tue, 15 Nov 2022 at 07:10, Joseph D Williams <joedwil at earthlink.net> wrote:
Video of Pirouette.x3d.
https://www.youtube.com/watch?v=2ognun8PEpg
Some work on conversion of bvh file to Pirouette.x3d. mainly to find the animations that work and the one that doesn’t.
First, looking at the Pirouette.x3d with x_ite from the archives, then with viewx3dscene tool, using editor to find timesensor to stop animations and find the reference pose at the first frame, then isolate the animation causing the problem, which is the root rotation being improperly applied.
Thanks,
Joe
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