[x3d-public] Pirouette.x3d

Joseph D Williams joedwil at earthlink.net
Mon Nov 14 15:55:31 PST 2022


Bhanks, just having some fun. What the heck is wrong with root rotation? 
Bunches of redundant data in this. Will be able to make it work lots better using real Hanim skeleton.
Joe

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From: Chris Thorne
Sent: Monday, November 14, 2022 3:45 PM
To: Joseph D Williams
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] Pirouette.x3d

bice work. 


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On Tue, 15 Nov 2022 at 07:10, Joseph D Williams <joedwil at earthlink.net> wrote:
Video of  Pirouette.x3d.
 
https://www.youtube.com/watch?v=2ognun8PEpg
 
Some work on conversion of bvh file to Pirouette.x3d. mainly to find the animations that work and the one that doesn’t. 
 
First, looking at the Pirouette.x3d with x_ite from the archives, then with viewx3dscene tool, using editor to find timesensor to stop animations and find the reference pose at the first frame, then isolate the animation causing the problem, which is the root rotation being improperly applied. 
 
Thanks, 
Joe
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