[x3d-public] Pirouette.x3d

Chris Thorne dragonmagi at gmail.com
Mon Nov 14 15:44:51 PST 2022


bice work.

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Only unreal told the truth. They did not call their object shifting method
"floating origin".
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On Tue, 15 Nov 2022 at 07:10, Joseph D Williams <joedwil at earthlink.net>
wrote:

> Video of  Pirouette.x3d.
>
>
>
> https://www.youtube.com/watch?v=2ognun8PEpg
>
>
>
> Some work on conversion of bvh file to Pirouette.x3d. mainly to find the
> animations that work and the one that doesn’t.
>
>
>
> First, looking at the Pirouette.x3d with x_ite from the archives, then
> with viewx3dscene tool, using editor to find timesensor to stop animations
> and find the reference pose at the first frame, then isolate the animation
> causing the problem, which is the root rotation being improperly applied.
>
>
>
> Thanks,
>
> Joe
>
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