[x3d-public] key frames animation; how’s John?

John Carlson yottzumm at gmail.com
Tue Oct 4 09:29:43 PDT 2022


Joe,  i was wondering if you had done prompt engineering on your prior
phrases.

Thanks!

John

On Tue, Oct 4, 2022 at 10:48 AM Joseph D Williams <joedwil at earthlink.net>
wrote:

>
>
>    - create a way to to animate a LOA4 humanoid with standard motions.
>
>
>
>
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/HAnim1SpecificationLOA3AnimationIndex.html
>
>
>
> Hi John,
>
> we know how to do that, anyone have an loa4 skeleton?
>
> Those anims should work just fine, just need good loa4 and joint names
> changed,
>
> Joe
>
>
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Monday, October 3, 2022 5:44 PM
> *To: *Joseph D Williams <joedwil at earthlink.net>
> *Cc: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] key frames animation; how’s John?
>
>
>
>
>
> Or:  create a way to to animate a LOA4 humanoid with standard motions.
>
>
>
> John
>
>
>
> On Mon, Oct 3, 2022 at 5:58 PM Joseph D Williams <joedwil at earthlink.net>
> wrote:
>
> OK, here is some fun for some artificialized intelligence for helping
> anyone create a realistic skeleton-driven humanoid using ‘standard’
> animations.
>
>
>
> This time start with a skin of about 1551 or up to maybe 20001 or so
> points, maybe created by sampling of scans or photographs, coordinates
> drawn in humanoid (realistic) scale, with points at the ‘standard surface
> body and facial feature points, then fit this with the loa4 skeleton, do
> some simple animations to learn how to bind and weight skin points to
> appropriate skeleton joints, create a single texture from a sampling of
> photographs and map it to the skin, then demonstrate the character by
> performing a set of standard animations designed to be usable with the loa4
> skeleton, with these steps accomplished probably in no particular order for
> any particular character. Alternatively, start with the skeleton and build
> the skin around it, then do the bindings.
>
>
>
> We have a couple of examples this character assembler can use to learn
> some things and there must be opportunity for a user to tune the thing and
> add accessories.
>
>
>
> Navigation is moving the active view in the parent space coordinate system
> using translation, orientation and standard camera focal controls. A
> keyframe is data for a specific control at a specific time relative to
> parent time coordinate system. Animation is accomplished by progressively
> rendering one or a synchronized group of keyframes in sequence over some
> time period. If the renderer is ready to create the next frame and it is
> less than the exact time of the next keyframe then the x3d player will
> create a keyframe by interpolating control data points using the previous
> and next keyframe. If the current time is exactly the same as the specified
> key time, then no interpolation takes place and the data is used directly.
> This makes it realtime anytime so you are not limited to a fixed frame rate
> or specific key time as found in typical video, meaning you can show only
> the keyframes or examine computed data at everytime between previous and
> next.
>
>
>
>    - my orbitals/rhodonea
>
>
>
> Where are those things now?
>
>
>
>    - leaving time research
>
>
>
> are you sure that is possible?
>
>
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Thursday, September 29, 2022 7:44 PM
> *To: *X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject: *[x3d-public] key frames animation; how’s John?
>
>
>
> Is A. I. Whisperer’s animation generator method preferred for creating key
> frames?
>
>
>
> https://youtu.be/WS-cnyTd9Dw
>
>
>
>
>
> I’ve just watched some of the video, but I’m trying to think of a similar
> way of doing this with a different type of Navigator type.
>
>
>
> If anyone wants to bake up some navigations/keyframes for my
> orbitals/rhodonea, it would be most appreciated.
>
> =========
>
> Personal stuff below
>
>
>
> I don’t know if I’ve told you guys my CTS/RSI is improving.   Praise be to
> The Healer.  Now I’m wondering what to do with this gift?   I’m waiting for
> a door to open at this point.   I’ve been successfully spending 6+ hours on
> the iPhone during the day.
>
>
>
> Note:   I’m working on my “Pathological Demand Avoidance” now.   I’m
> beginning to understand that 1) I’m not lazy 2) I’m not unmotivated.  My
> wife calls it “The Man Avoidance.”  lol
>
>
>
> I’m leaving time research.  I can DM anyone interested my results.
>
>
>
> John
>
>
>
>
>
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