[x3d-public] Super simple animations?
GPU Group
gpugroup at gmail.com
Sun Aug 6 10:24:52 PDT 2023
MIDI nodes are a bit like that - you can design the event sequence / timing
in a MIDI authoring tool, then play the .mid file and route from
ToneSplitter. I'm thinking about a fireworks scene combining particle
physics and midi event sequencing. Perhaps we need something more general,
as a utility node set.
-Doug
On Sun, Aug 6, 2023 at 11:14 AM John Carlson <yottzumm at gmail.com> wrote:
> Conceptually one could do this with a switch, but i don’t know about
> events from the switch to enable the child TimeSensor or the startTime.
>
> If you tell me to do use a Script, why not put imperative code in an
> encoding instead?
>
> John
>
> On Sun, Aug 6, 2023 at 11:17 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> I would like something like a TimeSensorSequencerGroup that enables and
>> disables children TimeSensors in order of appearance in the code, if such a
>> thing exists. No need to fiddle with TimeSensor fields, the SequencerGroup
>> does it for you.
>>
>> I know this is imperative programming, and not declarative, but
>> sometimes, you’ve got to bite the bullet of simplicity.
>>
>> Thanks!
>>
>> John
>>
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