[x3d-public] Super simple animations?

John Carlson yottzumm at gmail.com
Sun Aug 6 10:33:35 PDT 2023


Yes, a musical playlist is exactly the metaphor I want, allowing for
multiple voices within a song, of course!

John

On Sun, Aug 6, 2023 at 12:25 PM GPU Group <gpugroup at gmail.com> wrote:

> MIDI nodes are a bit like that - you can design the event sequence /
> timing in a MIDI authoring tool, then play the .mid file and route from
> ToneSplitter. I'm thinking about a fireworks scene combining particle
> physics and midi event sequencing. Perhaps we need something more general,
> as a utility node set.
> -Doug
>
> On Sun, Aug 6, 2023 at 11:14 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Conceptually one could do this with a switch, but i don’t know about
>> events from the switch to enable the child TimeSensor or the startTime.
>>
>> If you tell me to do use a Script, why not put imperative code in an
>> encoding instead?
>>
>> John
>>
>> On Sun, Aug 6, 2023 at 11:17 AM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> I would like something like a TimeSensorSequencerGroup that enables and
>>> disables children TimeSensors in order of appearance in the code, if such a
>>> thing exists.  No need to fiddle with TimeSensor fields, the SequencerGroup
>>> does it for you.
>>>
>>> I know this is imperative programming, and not declarative, but
>>> sometimes, you’ve got to bite the bullet of simplicity.
>>>
>>> Thanks!
>>>
>>> John
>>>
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