[x3d-public] Super simple animations?

GPU Group gpugroup at gmail.com
Mon Aug 7 09:21:45 PDT 2023


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On Mon, Aug 7, 2023 at 10:15 AM John Carlson <yottzumm at gmail.com> wrote:

> Note, FreeWRL 6.1 download got "cancelled" by Edge.  Looks like you'll
> have to worship Microsoft.
>
> I will try with Chrome and Firefox.
>
> Thanks,
>
> John
>
> On Mon, Aug 7, 2023 at 11:10 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> I'm going to try FreeWRL 6.1 since you've updated.  FreeWRL 4.0 still is
>> good for many tasks, even OpenGL
>>
>> John
>>
>> On Mon, Aug 7, 2023 at 9:13 AM GPU Group <gpugroup at gmail.com> wrote:
>>
>>> You are welcome to make some prototype nodes.
>>> https://freewrl.sourceforge.io/tests/43_MIDI/
>>> test_js_make_parse_UMPdouble.x3d
>>> - some example code for making and parsing a MIDI 2 UMP packet or MIDI 1
>>> message from a Script node
>>>
>>>
>>>
>>> On Mon, Aug 7, 2023 at 7:58 AM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>>
>>>>    - W3C Web MIDI API, draft
>>>>    - https://webaudio.github.io/web-midi-api/
>>>>
>>>> PS this spec is MIDI 1 protocol -- messages - a stream of bytes with a
>>>> count/length.. MIDI 2 uses fixed size packets called UMP universal midi
>>>> packet, and for long messages sends continuation packets.
>>>> Freewrl version 6.1 windows version has an option on the launcher panel
>>>> for MIDI transport, 1 or 2. If 1 it uses MIDI1 messages, if 2 it uses MIDI2
>>>> packets.
>>>> midi.org has released their midi 2 specs in July
>>>> https://www.midi.org/specifications
>>>> and you can create a free log in account, and download the midi 1 and 2
>>>> specs. For MIDI 2 message to packet conversion, I downloaded the "Universal
>>>> MIDI Packet (UMP) Format and MIDI 2.0 Protocol" pdf, and Appendix D shows
>>>> how to convert MIDI 1 messages to/from UMP.
>>>> https://freewrl.sourceforge.io/tests/43_MIDI/
>>>> NOTES_midi.txt
>>>> - shows my current 'exploratory proof of concept' node designs.
>>>> - comments welcome
>>>> -Doug
>>>>
>>>> On Sun, Aug 6, 2023 at 5:26 PM Brutzman, Donald (Don) (CIV) <
>>>> brutzman at nps.edu> wrote:
>>>>
>>>>>
>>>>>    1.  John, i know of no event animation chain for X3D that cannot
>>>>>    be expressed using X3D4 ROUTE connections using interpolators, sequencers,
>>>>>    and event utility nodes. Chasers, dampers, and Script node provides further
>>>>>    capabilities for variation. X3D4 architecture appears to have full
>>>>>    expressive power for animation.
>>>>>
>>>>> If you want to adapt things in a different way, repeatably, then great
>>>>> - please write a prototype. The X in X3D is Extensible.
>>>>>
>>>>> Of course Script nodes, and programming libraries like X3DJSONLD,
>>>>> X3DJSAIL, x3d.py and others, are both declarative and imperative
>>>>> simultaneously when manipulating the scene graph.
>>>>>
>>>>>
>>>>>    1.  Doug, we have had great success mapping Web Audio API to
>>>>>    X3D4.  I think we have a similar path forward to X3D4.1 for MIDI.
>>>>>
>>>>>
>>>>>    - W3C Web MIDI API, draft
>>>>>    - https://webaudio.github.io/web-midi-api/
>>>>>
>>>>> Once again, X3D prototypes and Script node can provide a useful path
>>>>> forward for design, implementation, and evaluation of new nodes.  Usage
>>>>> of stable prototypes can encourage significant usage and deployment.
>>>>>
>>>>> Given that Web3D Consortium has a formal liaison partnership with W3C,
>>>>> designated Web3D members can further participate in Audio Working Group to
>>>>> share design considerations and suggest refinements in the draft W3C MIDI
>>>>> API. Membership has value!
>>>>>
>>>>> v/r Don
>>>>> ------------------------------
>>>>> *From:* x3d-public <x3d-public-bounces at web3d.org> on behalf of GPU
>>>>> Group <gpugroup at gmail.com>
>>>>> *Sent:* Sunday, August 6, 2023 10:25
>>>>> *To:* X3D Graphics public mailing list <x3d-public at web3d.org>
>>>>> *Subject:* Re: [x3d-public] Super simple animations?
>>>>>
>>>>> MIDI nodes are a bit like that - you can design the event sequence /
>>>>> timing in a MIDI authoring tool, then play the .mid file and route from
>>>>> ToneSplitter. I'm thinking about a fireworks scene combining particle
>>>>> physics and midi event sequencing. Perhaps we need something more general,
>>>>> as a utility node set.
>>>>> -Doug
>>>>>
>>>>> On Sun, Aug 6, 2023 at 11:14 AM John Carlson <yottzumm at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Conceptually one could do this with a switch, but i don’t know about
>>>>>> events from the switch to enable the child TimeSensor or the startTime.
>>>>>>
>>>>>> If you tell me to do use a Script, why not put imperative code in an
>>>>>> encoding instead?
>>>>>>
>>>>>> John
>>>>>>
>>>>>> On Sun, Aug 6, 2023 at 11:17 AM John Carlson <yottzumm at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> I would like something like a TimeSensorSequencerGroup that enables
>>>>>>> and disables children TimeSensors in order of appearance in the code, if
>>>>>>> such a thing exists.  No need to fiddle with TimeSensor fields, the
>>>>>>> SequencerGroup does it for you.
>>>>>>>
>>>>>>> I know this is imperative programming, and not declarative, but
>>>>>>> sometimes, you’ve got to bite the bullet of simplicity.
>>>>>>>
>>>>>>> Thanks!
>>>>>>>
>>>>>>> John
>>>>>>>
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>>>>>>
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