[x3d-public] Timer, then Interpolator, then sequencer
Andreas Plesch
andreasplesch at gmail.com
Wed Aug 16 05:59:34 PDT 2023
Yes, the idea of the intermediate ScalarInterpolator is to manipulate the
fraction coming out of the timer into a more suitable fraction stream, with
repetitions, for example, or perhaps reversals.
I thought more about feeding the manipulated fractions into
Position/OrientationInterpolators for the animation but it is also possible
to control on/off sequences.
The doubling allows for independent intervals in the keyValues. Instead of
continuing from the end value of the previous interval, it is possible to
start at an independent start value, in a new interval. This way it is
possible, for example, to repeat the same keyValue sequence twice in a row.
It is sometimes preferable, I found, to think of interpolators as a
sequence of intervals.
I think a concrete example of a combination of animations, possibly with
smooth transitions, you want to achieve would be necessary to get wider
feedback.
It sounds like you may need blending of animations for the smooth
transitions which is only possible with scripting.
On Wed, Aug 16, 2023 at 12:19 AM John Carlson <yottzumm at gmail.com> wrote:
>
> Andreas, thanks for your advice, now I see that i don’t send event from a
timer to a sequencer, but to a interpolator, and then to the sequencer!
>
> I had read that, but it hadn’t sunk in.
>
> Can you better describe the connection between the scalarinterpolatot and
the Boolean sequencer? Why are the numbers doubled up in the the scalar
interpolator?
>
> At least I haven’t wasted effort, i just have to add the scalar
interpolators.
>
> Thanks!
>
> John
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