[x3d-public] Timer, then Interpolator, then sequencer
John Carlson
yottzumm at gmail.com
Wed Aug 16 18:05:06 PDT 2023
Yes, repetition, yes to similar, but not identical animations later on.
I am beginning to understand upon rereading
On Wed, Aug 16, 2023 at 7:59 AM Andreas Plesch <andreasplesch at gmail.com>
wrote:
> Yes, the idea of the intermediate ScalarInterpolator is to manipulate the
> fraction coming out of the timer into a more suitable fraction stream, with
> repetitions, for example, or perhaps reversals.
>
> I thought more about feeding the manipulated fractions into
> Position/OrientationInterpolators for the animation but it is also possible
> to control on/off sequences.
>
> The doubling allows for independent intervals in the keyValues. Instead of
> continuing from the end value of the previous interval, it is possible to
> start at an independent start value, in a new interval. This way it is
> possible, for example, to repeat the same keyValue sequence twice in a row.
> It is sometimes preferable, I found, to think of interpolators as a
> sequence of intervals.
>
> I think a concrete example of a combination of animations, possibly with
> smooth transitions, you want to achieve would be necessary to get wider
> feedback.
>
> It sounds like you may need blending of animations for the smooth
> transitions which is only possible with scripting.
>
>
> On Wed, Aug 16, 2023 at 12:19 AM John Carlson <yottzumm at gmail.com> wrote:
> >
> > Andreas, thanks for your advice, now I see that i don’t send event from
> a timer to a sequencer, but to a interpolator, and then to the sequencer!
> >
> > I had read that, but it hadn’t sunk in.
> >
> > Can you better describe the connection between the scalarinterpolatot
> and the Boolean sequencer? Why are the numbers doubled up in the the scalar
> interpolator?
> >
> > At least I haven’t wasted effort, i just have to add the scalar
> interpolators.
> >
> > Thanks!
> >
> > John
>
>
>
>
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