[x3d-public] When view3dscene "core dumps"

Michalis Kamburelis michalis.kambi at gmail.com
Wed Aug 16 09:35:29 PDT 2023


Hello,

I'd be happy to fix it if you can provide a testcase :) Other than
that, I'm afraid the information from this email is not enough. When a
ROUTE specifies non-existent node name, we just report a warning and
continue (this is even auto-tested), no crash should occur.

Note: If you have files that cannot be public, but that you (or their
copyright owner) is comfortable sharing with me privately, you are
also welcome to send them to me privately. If I receive something in
private, I promise to use it only for bug reproduction.

Of course I'd prefer to receive bugreports publicly, on
https://github.com/castle-engine/view3dscene , to also discuss about
them openly and be able to delegate them. But if there's no other
choice, I prefer a "private bugreport" than "no bugreport" :)

Regards,
Michalis



śr., 16 sie 2023 o 14:56 John Carlson <yottzumm at gmail.com> napisał(a):
>
> When view3dscene "core dumps," I've found Holger's x3d-tidy (Yes, Don, x3d-tidy. :-) as a useful Classic VRML debugging tool.
>
> Great work on the tools, Holger!  You saved the day!  Even if they are named a bit funny.
>
> Any other "Classic VRML compiler" information people have would be useful.
>
> Sorry, I can't provide the files yet, but I did save them off.  I think the fatal crashes were when a ROUTE specified a DEF that doesn't exist, check that Michalis.
>
> Yay for command line freaks.  Here's sample:
>
> $ npx x3d-tidy -i `pwd`/relativepath.x3dv -i `pwd`/relativepath.x3dj.
>
> Does X3D-Edit have a VRML validator?
>
> Is there a declarative shell?
>
> John
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org



More information about the x3d-public mailing list