[x3d-public] Recognition
John Carlson
yottzumm at gmail.com
Fri Aug 25 11:27:17 PDT 2023
Sure, skip animation. Seems like there's a rotation around X back and
forth on alternate knees and forth and back on the hips. And maybe up and
down of root or sacrum. Does that seem right to you? I've been watching
videos.
So we need something to control all 4 orientation interpolators?
Is there a rotation at the ankles?
Can you figure out how many radians the femur and calf rotate?
John
On Fri, Aug 25, 2023 at 11:12 AM Joe D Williams <joedwil at earthlink.net>
wrote:
> >through the animation learning curve.
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> OK, but you are not through it yet. There is no end to it. How does all
> this get rendered in realtime?
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> > get some excellent examples out of this.
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> Great, let's work on that skipping anim.
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> Joe
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> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Aug 25, 2023 12:02 AM
> To: Andreas Plesch <andreasplesch at gmail.com>, X3D Graphics public mailing
> list <x3d-public at web3d.org>
> Subject: [x3d-public] Recognition
>
>
> I’d like to recognize Andreas Plesch and Joe Williams for their
> outstanding work in helping me through the animation learning curve. I
> know they did this selflessly, and took a lot of time to bootstrap me. I
> think we may get some excellent examples out of this.
>
> Thanks to my 6 month hiatus and my carpal tunnel abating, I’ve been able
> to take their pseudo code and translate it into something workable.
>
> Thanks also to Don Brutzman for his fine work, I just hope that he can
> find the time to syntax highlight Classic VRML!
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> Also, Michalis and Holger are good helpers too!
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> More to come!
>
> John
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>
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