[x3d-public] X3D Working Group agenda 20 JAN 2023: comment review for C, C++, C# draft specifications

GPU Group gpugroup at gmail.com
Fri Jan 20 05:42:27 PST 2023


Browser Upgrade Guide v2 .txt
https://drive.google.com/file/d/1XWr81x_T0xGP9lmqgOhlnK7PYk5mOAf-/view?usp=sharing



On Thu, Jan 19, 2023 at 7:23 PM GPU Group <gpugroup at gmail.com> wrote:

> Web3d Browser Developer Web3d v4 Upgrade Guide
>
> In case you missed it, web3d.org has been working on a version 4 of their
> main specification, and here are some tips to get you started:
>
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/Architecture.html
>
> - abstract specs for v4, still a draft and may change a bit.
>
> https://www.web3d.org/x3d/content/X3dTooltips.html
>
> -tootips highlights new v4 nodes and fields in yellow, your best reliable
> source for v3.3 to v4 changes.
>
>
>
> A. Multi-component changes
>
> 1. a triplet of explicit fields for bounding box display, more consistancy
> across nodes, meaning some nodes got the fields in v4
>
> - SFVec3f bboxCenter
>
> - SFVec3f bboxSize
>
> - SFBool bboxDisplay
>
> - applied to several nodes for consistency
>
> 2. AutoRefresh and AutoRefreshTimeLimit and load fields for nodes that
> load URLs.
>
> 3. visibility field for nodes with children
>
> 4. description field added where appropriate for consistency
>
> 5. viewpoints got nearDistance, farDistance, NavigationInfo fields:
> Viewpoint, OrthoViewpoint, GeoViewpoint
>
>
>
> B. Specific Components
>
> 16_Sound Component
>
> - a big upgrade -on the order of 20 new nodes- with web audio standard
> equivalent nodes.
>
> Here are some test files for the new sound nodes:
>
>
> https://www.x3dgraphics.com/examples/X3dForAdvancedModeling/AudioSpatialSound/index.html
>
>
>
>
> 12/ Shape Component
>
> PointProperties node and consumer Appearance.pointProperties
>
> AcousticProperties  node and consumer Appearance.acousticProperties
>
> You'll need to hack in shader space to get these new materials working:
>
> PhysicalMaterial - so called PBR physics based rendering, a different way
> to slice and dice the material values
>
> UnlitMaterial - simplest
>
> Material - old node gets more fields
>
> x TwoSidedMaterial - deprecated, instead all the *Material have a
> .backmaterial field
>
> support for loading .gltf / .glb file format via Inline url (or scene url)
> to load geometry assets, is an option for implmentors
>
> - gltf has PBR materials which map to our new PhysicalMaterial
>
>
>
> 17. Lighting Component
>
> lights get shadows, shadowIntensity fields
>
>
>
> 18. Texturing Component
>
> - MovieTexture.gain and load fields
>
> - All TextureCoordinate*, TextureCoordinateGenerator, TextureTransform*,
> TextureTransformMatrix* gets .mapping field
>
>
>
> 26 Hanim
>
> HAnimMotion new node - takes data in a format that's similar to / a
> variant of .bvh format
>
> HanimHumanoid - several new fields
>
>
>
> 40_ParticleSystem
>
> - ParticleSystem.castShadow
>
>
>
>
>
> New Components:
>
> 42. Texture Projection Component
>
> 2 new nodes
>
> TextureProjector
>
> TextureProjectorParallel
>
> On Thu, Jan 19, 2023 at 8:25 AM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
>> We meet at our regular time tomorrow, 0900-1000 pacific Friday 20 JAN.
>>
>>
>>
>> First we will briefly review updates to the following important status
>> resource, discussing next steps.
>>
>>    - *Updated.* X3D Node Inventory Comparison
>>    <https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx>
>>     (.pdf
>>    <https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf>)
>>    shows node-by-node implementation coverage of the
>>    X3D Abstract Specification: validation using X3D Schema, X3D DOCTYPE, and
>>    X3D Schematron; X3D Tooltips and VRML97 node sets; plus selected
>>    open-source implementations: FreeWrl, X3DOM, X_ITE, view3dscene (Castle
>>    Game Engine), X3D-Edit, Xj3D.
>>    - https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx
>>    - https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf
>>
>>
>>
>> Our primary goal is to review all comments on the C, C++, C# draft
>> specifications and ensure they are captured appropriately in the Web3D
>> Consortium Mantis Issue Tracker. Results will be submitted to ISO.
>>
>>
>>
>> All participation is welcome.  Last week’s minutes attached for
>> convenience.  Have fun with X3D! 8)
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, Navy robotics https://
>> faculty.nps.edu/brutzman
>>
>>
>>
>> *From:* Brutzman, Donald (Don) (CIV) brutzman at nps.edu
>> *Sent:* Friday, January 13, 2023 10:40 AM
>> *To:* X3D Public Mailing List (x3d-public at web3d.org) x3d-public at web3d.org
>> *Cc:* Brutzman, Donald (Don) (CIV) brutzman at nps.edu
>> *Subject:* X3D Working Group minutes 13 JAN 2023: refined goals, ISO
>> specification updates, X3D4 implementation upgrade guidelines?
>>
>>
>>
>> Happy Friday 13th everyone!  (bwa ha ha…)
>>
>>
>>
>> Today we held our regular weekly meeting of X3D Working Group, Friday 13
>> January 2023 at 09-10 pacific.  Connection information and topics follow.
>>
>>
>>
>>    -
>>    https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>>    - https://zoom.us/j/148206572  Password 483805
>>    - https://www.web3d.org/member/teleconference-information
>>
>>
>>
>> Attendees: Anita Havele, Nicholas Polys, Dick Puk, Doug Sanden, Don
>> Brutzman.
>>
>>
>>
>>
>>
>>    1. *Goal statement review*.  Our primary activities for X3D Working
>>    Group in 2023 are focused on broad and correct deployment.  Refined:
>>
>>
>>
>>    1. Encourage consistent rendering, interaction and usage for the many
>>    tremendous capabilities in X3D4.
>>    2. Update ISO specifications and implementations for multiple
>>    programming languages and file encodings to match X3D4.
>>
>>
>>
>> The dozen corresponding standards to receive these updates are
>> illustrated as follows:
>>
>>
>>
>>    - X3D Graphics Standards Relationships
>>    -
>>    https://web3d.org/specifications/X3dGraphicsStandardsRelationships.png
>>
>>
>>
>>
>>
>>    1. *Milestone: X3D4 Architecture Finalization*.
>>
>>
>>
>> Last Tuesday we held a totally successful ISO Editors meeting for X3D4
>> Architecture Draft International Specification (DIS).  ISO review and
>> approval deliberations continue.
>>
>>
>>
>> Today we reviewed progress, changes and next steps following.  Almost
>> finally, finally done locking in all details…
>>
>>
>>
>>    - X3D4: Extensible 3D (X3D) Part 1: Architecture and base components,
>>    ISO/IEC 19775-1:2022
>>    -
>>    https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/Architecture.html
>>
>>
>>
>>    - Mantis Issue Tracker
>>    - https://www.web3d.org/member-only/mantis/view_all_bug_page.php
>>
>>
>>
>> Mantis issues are being updated to track all of the agreed-upon ISO
>> changes correctly.
>>
>>
>>
>> Given the formally approved list of X3D4 Architecture changes, we can
>> finally proceed with document editing.  Next step is to apply CSS-markup
>> highlighted changes to the current DIS source for group review.
>>
>>
>>
>> Proposed github location for that draft:
>>
>>
>>
>>    - Web3D Consortium GitHub Archive
>>    - https://github.com/Web3dConsortium
>>    -
>>    https://github.com/Web3DConsortium/X3D/tree/master/ISO-IEC19775/ISO-IEC19775-1/ISO-IEC19775-1v4.0/ISO-IEC19775-1v4-DIS
>>    - ISO-IEC19775-1v4-ProposedIS will be new directory location,
>>    eventual rename to “IS” once accepted by ISO
>>
>>
>>
>> X3D schema, DTD, X3DUOM, X3DJSAIL updates in progress, so far so good.
>> Have applied most validation-related changes.  Initial
>> recapitalization/dehyphenization of Web Audio-related enumerations to
>> follow.
>>
>>
>>
>> Forward thinkers can rest assured that no good ideas regarding X3D
>> evolution that didn’t “make the final ISO cut” are getting lost.  All
>> future possibilities will continue to be tracked in Mantis and designated
>> as future X3D 4.1.
>>
>>
>>
>>
>>
>>    1. *Web3D Review of C, C++, C# draft standards for X3D 3.3.*
>>
>>
>>
>> Deadline is imminent, we intend to review all comments next week.  Based
>> on that review, X3D Working Group will make a recommendation to Web3D Board
>> of Directors regarding Consortium and community inputs on specification
>> readiness.
>>
>>
>>
>>
>>
>>    1. *Preparing for Outreach*.
>>
>>
>>
>> We discussed how to communicate the soon-to-happen approval of X3D 4.0 by
>> ISO, including possible testimonials by members, implementers, authors,
>> users, Standards Development Organization (SDO) partners, et al.
>>
>>
>>
>> *All testimonial statements are welcome.*  Web3D Consortium Executive
>> Director Anita Havele to participate.
>>
>>
>>
>>
>>
>>    1. *X3D Node Inventory Comparison*.
>>
>>
>>
>> We took another look at this spreadsheet, let’s prepare to regularly
>> update.  Multiple other assets can also be used by implementers to support
>> upgrading to X3D4.
>>
>>
>>
>>    - X3D Specifications: Schema and DOCTYPE Validation
>>    - https://www.web3d.org/specifications
>>    - These assets are commonly used for XML validation of X3D scenes,
>>    and in-depth documentation is also provided here.
>>
>>
>>
>>    - X3D Node Inventory Comparison (.pdf) shows node-by-node
>>    implementation coverage of the X3D Abstract Specification: validation using
>>    X3D Schema, X3D DOCTYPE, and X3D Schematron; X3D Tooltips and VRML97 node
>>    sets; plus selected open-source implementations: FreeWrl, X3DOM, X_ITE,
>>    view3dscene (Castle Game Engine), X3D-Edit, Xj3D.
>>    - https://www.web3d.org/specifications/X3dNodeInventoryComparison.xslx
>>    (master in version control)
>>    - https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf
>>    - This will be updated to X3D 4.0 latest, with changes highlighted in
>>    yellow
>>
>>
>>
>>    - X3D Tooltips 4.0 also highlights all changes in yellow
>>    - https://www.web3d.org/x3d/tooltips/X3dTooltips.html
>>    - For example, Anchor tooltips:
>>    - https://www.web3d.org/x3d/tooltips/X3dTooltips.html#Anchor
>>
>>
>>
>>    - The X3D4 Architecture specification itself also reveals specific
>>    changes to nodes and fields, from versions 3.0, 3.1, 3.2, 3.3 and 4.0:
>>    - X3D4 Architecture, Annex Z, Version Content
>>    -
>>    https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/versionContent.html
>>    - For example, looking at Anchor node, you can see in rightmost
>>    column that v4.0 adds load, bboxDisplay, autoRefreshTimeLimit etc.
>>
>>
>>
>> Suggested: should we create an X3D4 Migration Guide to help
>> implementers?  Seems like an excellent idea, also “rings true” with our
>> initial goal statements today.
>>
>>
>>
>> *Volunteers please?  *Creating some form of X3D4 Migration Guide
>> checklist to assist implementers might be quite useful.  Also an excellent
>> professional opportunity for experts and consultants to demonstrate (and
>> upgrade) their expertise.
>>
>>
>>
>>
>>
>>    1. *All other business*.
>>
>>
>>
>> Good discussions on download statistics (X3D-Edit, FreeWrl) and a variety
>> of other topics... we’re having fun now!
>>
>>
>>
>> As ever, many thanks for the work of many contributors.  Deep breath… wow.
>>
>>
>>
>> No Web3D member-only information is included in these minutes… but please
>> do note: several valuable items documented here have Web3D member-only
>> access.
>>
>>
>>
>> Consortium membership has value!  *Please consider joining*.
>>
>>
>>
>>    - Join the Web3D Consortium
>>    - https://www.web3d.org/join
>>
>>
>>
>> Have fun with X3D4!   8)
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, Navy robotics https://
>> faculty.nps.edu/brutzman
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, Navy robotics https://
>> faculty.nps.edu/brutzman
>>
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
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