[x3d-public] Suggestion for X3D-Edit
John Carlson
yottzumm at gmail.com
Mon Jul 24 10:13:59 PDT 2023
I thought I would play with neovim a bit, but I found I couldn't suspend it
with ^Z, and copy and maybe paste stopped working like vim (probably neovim
is designed for keyboard copy paste), or I don't know how to use it
(configuration, plugins, etc.). I pretty much want /usr/ucb/vi features. I
wasted a lot of time configuring my shell variables back in the day to be
just right. I lost my appetite for configuration.
John
On Mon, Jul 24, 2023 at 10:59 AM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:
> Good ideas all, but those aspects are part of the overall NetBeans IDE.
> It is highly configurable so you may find what you want there.
>
> v/r Don
> ------------------------------
> *From:* John Carlson <yottzumm at gmail.com>
> *Sent:* Monday, July 24, 2023 08:09
> *To:* X3D Graphics public mailing list <x3d-public at web3d.org>; Brutzman,
> Donald (Don) (CIV) <brutzman at nps.edu>; Norbraten, Terry (CIV) <
> tdnorbra at nps.edu>; Joe D Williams <joedwil at earthlink.net>
> *Subject:* Re: Suggestion for X3D-Edit
>
> Also, spellchecker is going way overboard on VRML V2.0 files.
>
> Also,
>
> File -> File Open...
>
> Should remember what folder it was last in. Often I don't even want to
> open a project...
>
> John
>
> On Mon, Jul 24, 2023 at 7:00 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Highlight in the editor skinCoordIndexes in HAnimJoint (and other nodes)
>> which aren't in the skin coordIndex. Apply same logic in other areas.
>>
>> John
>>
>
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