[x3d-public] Suggestion for X3D-Edit
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Wed Jul 26 17:39:55 PDT 2023
NetBeans has a plugin jVi, offering vi/vim functionality.
* https://jvi.sourceforge.net
However I did not get it to install OK within NetBeans 17. YMMV.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
From: John Carlson <yottzumm at gmail.com>
Sent: Monday, July 24, 2023 10:14 AM
To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
Cc: X3D Graphics public mailing list <x3d-public at web3d.org>; Norbraten, Terry (CIV) <tdnorbra at nps.edu>; Joe D Williams <joedwil at earthlink.net>
Subject: Re: Suggestion for X3D-Edit
I thought I would play with neovim a bit, but I found I couldn't suspend it with ^Z, and copy and maybe paste stopped working like vim (probably neovim is designed for keyboard copy paste), or I don't know how to use it (configuration, plugins, etc.). I pretty much want /usr/ucb/vi features. I wasted a lot of time configuring my shell variables back in the day to be just right. I lost my appetite for configuration.
John
On Mon, Jul 24, 2023 at 10:59 AM Brutzman, Donald (Don) (CIV) <brutzman at nps.edu <mailto:brutzman at nps.edu> > wrote:
Good ideas all, but those aspects are part of the overall NetBeans IDE. It is highly configurable so you may find what you want there.
v/r Don
_____
From: John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com> >
Sent: Monday, July 24, 2023 08:09
To: X3D Graphics public mailing list <x3d-public at web3d.org <mailto:x3d-public at web3d.org> >; Brutzman, Donald (Don) (CIV) <brutzman at nps.edu <mailto:brutzman at nps.edu> >; Norbraten, Terry (CIV) <tdnorbra at nps.edu <mailto:tdnorbra at nps.edu> >; Joe D Williams <joedwil at earthlink.net <mailto:joedwil at earthlink.net> >
Subject: Re: Suggestion for X3D-Edit
Also, spellchecker is going way overboard on VRML V2.0 files.
Also,
File -> File Open...
Should remember what folder it was last in. Often I don't even want to open a project...
John
On Mon, Jul 24, 2023 at 7:00 AM John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com> > wrote:
Highlight in the editor skinCoordIndexes in HAnimJoint (and other nodes) which aren't in the skin coordIndex. Apply same logic in other areas.
John
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