[x3d-public] HAnim standard LOA4 hierarchy to Blender Python
John Carlson
yottzumm at gmail.com
Sat Jul 29 19:25:18 PDT 2023
I’ve got a Perl script if anyone is interested: It converts sections of
the HAnim 2.0 LOA4 standard to Blender python, in particular, the LOA4
joint hierarchy and joint centers. I’d like people to try it to see if
they see glaring errors or omissions (transforms?). Or, I can just send
the Python. I don’t quite have the segments or sites in. I have a way to
create segments by connecting joints, but it’s currently commented out in
the code.
It’s going to be a bit more before we convert all of the HAnimHumanoid…I
think the skin is already loaded by the X3D import in Blender. We’ll also
have to import skin weights and animations. Blender already imports skin.
I’d also like to try exporting HAnimHumanoids as x3d.py Python. My first
step will be to build a JSON file with Blender Python and then use
x3djsonld.py to produce Python. x3djsonld.py is still under development.
In other news, I’m working on a gradle build for X3DJSONLD.
John
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