[x3d-public] Blender > Exporting rig transforms to HAnim?
Michalis Kamburelis
michalis.kambi at gmail.com
Thu Jun 22 09:21:42 PDT 2023
The Blender->X3D exporter unfortunately doesn't support animations (of
any kind - even simple transformations, not to mention skinning
animation with H-Anim).
Regards,
Michalis
czw., 22 cze 2023 o 18:16 GPU Group <gpugroup at gmail.com> napisał(a):
>
> If I make a skin and add a rig in Blender, on export, how do I get any rig transforms to export to HAnim along with the skin?
> When I use the default x3d export, all I see is the skin in an IndexedFaceSet.
> Thanks,
> Doug
>
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