[x3d-public] Blender > Exporting rig transforms to HAnim?
GPU Group
gpugroup at gmail.com
Thu Jun 22 09:31:10 PDT 2023
Thanks Michalis for info.
Q. Does another Blender exporter for another format (not x3d) export the
rig transforms / animations?
Hypothesis: if another exporter does, then it would be possible to copy /
adapt code from that exporter to x3d exporter.
-Doug
On Thu, Jun 22, 2023 at 10:22 AM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:
> The Blender->X3D exporter unfortunately doesn't support animations (of
> any kind - even simple transformations, not to mention skinning
> animation with H-Anim).
>
> Regards,
> Michalis
>
>
>
> czw., 22 cze 2023 o 18:16 GPU Group <gpugroup at gmail.com> napisał(a):
> >
> > If I make a skin and add a rig in Blender, on export, how do I get any
> rig transforms to export to HAnim along with the skin?
> > When I use the default x3d export, all I see is the skin in an
> IndexedFaceSet.
> > Thanks,
> > Doug
> >
> > _______________________________________________
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> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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