[x3d-public] Blender > Exporting rig transforms to HAnim?
Michalis Kamburelis
michalis.kambi at gmail.com
Thu Jun 22 09:40:21 PDT 2023
Blender->glTF exporter from Khronos (
https://github.com/KhronosGroup/glTF-Blender-IO/ , regularly synched
to the version bundled with Blender) has great support for animations.
Simple animations (changing transformations), shape keys (this means
"CoordinateInterpolator" in X3D), skinning (H-Anim in X3D). And it
supports some more things too :) Like working textures, PBR, custom
properties ("metadata" in X3D).
I indeed dream that someone will have time to upgrade the Blender->X3D
exporter to add there these capabilities, and yes, looking at
Blender->glTF exporter is a reasonable approach for this.
Regards,
Michalis
czw., 22 cze 2023 o 18:31 GPU Group <gpugroup at gmail.com> napisał(a):
>
> Thanks Michalis for info.
> Q. Does another Blender exporter for another format (not x3d) export the rig transforms / animations?
> Hypothesis: if another exporter does, then it would be possible to copy / adapt code from that exporter to x3d exporter.
> -Doug
>
> On Thu, Jun 22, 2023 at 10:22 AM Michalis Kamburelis <michalis.kambi at gmail.com> wrote:
>>
>> The Blender->X3D exporter unfortunately doesn't support animations (of
>> any kind - even simple transformations, not to mention skinning
>> animation with H-Anim).
>>
>> Regards,
>> Michalis
>>
>>
>>
>> czw., 22 cze 2023 o 18:16 GPU Group <gpugroup at gmail.com> napisał(a):
>> >
>> > If I make a skin and add a rig in Blender, on export, how do I get any rig transforms to export to HAnim along with the skin?
>> > When I use the default x3d export, all I see is the skin in an IndexedFaceSet.
>> > Thanks,
>> > Doug
>> >
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