[x3d-public] Web3D SPAIN 2023 Papers, Tutorials > suggestions
John Carlson
yottzumm at gmail.com
Sun May 28 16:05:31 PDT 2023
There is quite a bit of blender python code on sourceforge, but i don’t
know what some of it is yet.
Search for “import bpy”
Any documentation would be helpful.
Good luck! I’m stuck on my phone for now!
I reported my results on armature python a few weeks ago on the mailing
list, i think.
John
On Sun, May 28, 2023 at 5:56 PM John Carlson <yottzumm at gmail.com> wrote:
> Armature = HAnim skeleton. English dictionary is helpful. Aka rigging, I
> believe.
>
> When you read in an X3D HAnim scene with import, the armature is not
> loaded, according to python variables.
>
> My understanding is one must add armature either through COLLADA/HAnim
> support, or through menus/mouse in Blender. For X3D, geometry is loaded,
> not the skeleton/armature.
>
> Armature is a Blender thing, and I believe one can be added with python,
> once the root is there. I’ve seen code to add the root of the armature in
> python, but tried alternate syntax.
>
> Ideally the armature(s) would be loaded with HAnim or X3D file.
>
> John
>
> On Sun, May 28, 2023 at 3:53 PM GPU Group <gpugroup at gmail.com> wrote:
>
>> Good suggestion. What is the armature import about -- is there an HAnim
>> armature scene file example, you mean with the LOA stuff? Perhaps that can
>> be added as an export thing to Makehuman2 which I think is in python. Then
>> you would check a box for the LOA you want . And appropriately size the
>> armature for the skin/clothing being exported. Does Blender have built-in
>> armatures -- would blender need to be modified to import an armature?
>> -Doug
>>
>>
>> On Sun, May 28, 2023 at 2:43 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> 1-4 look super interesting. Let me know of any videos! Thanks! I
>>> can’t really contribute due to carpal tunnel.
>>>
>>> Blender HAnim Armature X3D HAnim import would also be terrific for
>>> anyone doing python!
>>>
>>> John
>>>
>>> On Sun, May 28, 2023 at 3:38 PM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>> Suggestions for topics for tutorials / demos / papers -- any of these
>>>> look appropriate, and if so can they be delivered by zoom or is on-site
>>>> attendance required?
>>>>
>>>> 1. Nvidia Omniverse + web3d hybrid
>>>>
>>>> 2. Makehuman2 + x3d export + AI assisted animation blending
>>>>
>>>> 3. freewrl WebView html + native hybrid so can run x3dom scenes in
>>>> native nodes and opengl 3+
>>>>
>>>> 4. visual regression testing (ie console_tester)
>>>>
>>>> 5. Tuples in x3d (like Script node with user-defined fields, except
>>>> without the script, and fields initializeOnly, and can be routed as SFNode)
>>>>
>>>> 6. softbody physics
>>>>
>>>> 7. HMD with webXR or openHMD, wand controllers
>>>>
>>>> 8. tensor heat flow component
>>>>
>>>> 9. cesium scene parsing
>>>>
>>>> 10. MIDI + web audio integration, nodes + integration
>>>>
>>>> 11. tutorial on web audio nodes
>>>>
>>>> 12. raytracing on mouse-up
>>>>
>>>> 13. humanoid-crowd particle animation
>>>>
>>>> 14. 'what's new with browser X' show & tell.
>>>>
>>>> -Doug
>>>>
>>>> _______________________________________________
>>>> x3d-public mailing list
>>>> x3d-public at web3d.org
>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>
>>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20230528/f176ecd4/attachment.html>
More information about the x3d-public
mailing list