[x3d-public] ANARI+x3d = standard x3d raytracing?

John Carlson yottzumm at gmail.com
Tue Nov 28 02:09:45 PST 2023


If there is enough interest, I will create an X3D JSON to ANARI website,
but first, the conversion.

If people have specific JSON files from the archive converted, please
provide links.   They should have an Interchange profile and no extra
components.  Also, I believe that Text is unsupported by ANARI.

John

On Tue, Nov 28, 2023 at 3:56 AM John Carlson <yottzumm at gmail.com> wrote:

> Have you wanted to do raytracing in x3d across a range of graphics cards,
> but had no way to do low level stuff?  Consider the ANARI industry standard
> 1.0 API SDK:
>
> https://github.com/KhronosGroup/ANARI-SDK
>
> ANARI is close to X3D Interchange profile, including cameras and lighting.
>
> I’m open to requests for X3DJSONLD JSON inputs to ANARI python, C and C ++
> output, but I’m not going to do it unless someone wants it, and can test my
> products.  I don’t have a raytracing card myself.  I will probably render
> X3D to USD for my testing.  My preference would be to use Python output,
> since that is allied with USD.
>
> If you want to start with XML or VRML and skip X3D JSON, seek elsewhere.
> I can provide assistance to those who need conversion to JSON.
>
> Since ANARI is close to Interchange format, there’s probably no reason to
> write an ANARI renderer for other X3D profiles, but someone else may want
> to try.  I don’t believe there is an X3D Loader for ANARI either.  I’m not
> interested, as I am interested in program synthesis.  X3DJSONLD is my X3D
> Loader, which comes before program synthesis.
>
> I don’t believe there is animation with ANARI, but there is an ANARI addon
> renderer for Blender and an ANARI backend to USD converter for Omniverse
> (or something like that).
>
> ANARI does have PBR, I’ve heard.
>
> I have heard of people using ANARI with OpenXR.
>
> I’m just looking for an excuse to try it out and no marketing or sales
> implied.  I’m a volunteer, with quite a bit 3D training in college,
> including writing a raytracer.
>
> John
>
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