[x3d-public] FBX to X3D

John Carlson yottzumm at gmail.com
Mon Sep 4 16:43:16 PDT 2023


Blender isn't working, I will try to be patient.

John

On Mon, Sep 4, 2023 at 6:31 PM John Carlson <yottzumm at gmail.com> wrote:

> Michalis,
>
> Those aren't good options, at least on windows.  The first one has this
> warning:
>
> "Precompiled binaries include proprietary code from the Autodesk FBX SDK
> 2020, which is distributed under the Autodesk LICENSE AND SERVICES
> AGREEMENT
> <https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf>
> .
>
> By downloading and using this tool, you agree to the terms of that
> Autodesk proprietary license."
>
>
> Not going there.
>
>
> The second one has a reference to another github, which make contain FBX
> SDK, I didn't look into it much
>
> Assimp doesn't compile, viewers are pretty defunct and cloudflare is
> blocking open3mod.com or something.
>
>
> Assimp is no longer recommended on x3d resources.
>
>
> Not good choices. A better choice might be Blender to glTF, I'll look into
> it
>
>
> I'll
>
> On Mon, Sep 4, 2023 at 11:18 AM Michalis Kamburelis <
> michalis.kambi at gmail.com> wrote:
>
>> One way I know is to convert FBX to glTF using
>> https://github.com/godotengine/FBX2glTF .
>>
>> Then convert glTF to X3D, e.g. using CGE/view3dscene or X_ITE.
>>
>> Indeed it's a double-conversion, two points where things can get lost
>> / wrong. But I don't think we have a more direct approach at this
>> point if you want to get X3D in the end.
>>
>> FBX2glTF is developed by the Godot game engine devs,
>> https://godotengine.org/fbx-import/ . I fully second their notion is
>> the documentation to *avoid using FBX as much as you can*, it's a
>> closed format. All open standards (X3D, glTF, USD...) are really
>> better. But sometimes we don't have a choice, which I guess is also
>> why you ask :)
>>
>> Other ways: use https://github.com/facebookincubator/FBX2glTF (no
>> longer maintained actively, Godot fork is more active) or using
>> https://github.com/assimp/assimp . They also offer FBX -> glTF at
>> best, so you'd still need 2nd conversion glTF -> X3D.
>>
>> Regards,
>> Michalis
>>
>>
>>
>> pon., 4 wrz 2023 o 18:07 Joe D Williams <joedwil at earthlink.net>
>> napisał(a):
>> >
>> > How to get .fbx into x3d?
>> > Joe
>> >
>> >
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>>
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