[x3d-public] FBX to X3D

John Carlson yottzumm at gmail.com
Mon Sep 4 16:31:04 PDT 2023


Michalis,

Those aren't good options, at least on windows.  The first one has this
warning:

"Precompiled binaries include proprietary code from the Autodesk FBX SDK
2020, which is distributed under the Autodesk LICENSE AND SERVICES AGREEMENT
<https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf>
.

By downloading and using this tool, you agree to the terms of that Autodesk
proprietary license."


Not going there.


The second one has a reference to another github, which make contain FBX
SDK, I didn't look into it much

Assimp doesn't compile, viewers are pretty defunct and cloudflare is
blocking open3mod.com or something.


Assimp is no longer recommended on x3d resources.


Not good choices. A better choice might be Blender to glTF, I'll look into
it


I'll

On Mon, Sep 4, 2023 at 11:18 AM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:

> One way I know is to convert FBX to glTF using
> https://github.com/godotengine/FBX2glTF .
>
> Then convert glTF to X3D, e.g. using CGE/view3dscene or X_ITE.
>
> Indeed it's a double-conversion, two points where things can get lost
> / wrong. But I don't think we have a more direct approach at this
> point if you want to get X3D in the end.
>
> FBX2glTF is developed by the Godot game engine devs,
> https://godotengine.org/fbx-import/ . I fully second their notion is
> the documentation to *avoid using FBX as much as you can*, it's a
> closed format. All open standards (X3D, glTF, USD...) are really
> better. But sometimes we don't have a choice, which I guess is also
> why you ask :)
>
> Other ways: use https://github.com/facebookincubator/FBX2glTF (no
> longer maintained actively, Godot fork is more active) or using
> https://github.com/assimp/assimp . They also offer FBX -> glTF at
> best, so you'd still need 2nd conversion glTF -> X3D.
>
> Regards,
> Michalis
>
>
>
> pon., 4 wrz 2023 o 18:07 Joe D Williams <joedwil at earthlink.net>
> napisał(a):
> >
> > How to get .fbx into x3d?
> > Joe
> >
> >
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> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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