[x3d-public] start timer at fraction 0 after scene loading
John Carlson
yottzumm at gmail.com
Fri Sep 8 21:28:43 PDT 2023
> > That is my problem. getting that startTime.
> Right, the common source for a startTime is TouchSensor,
> ProximitySensor, timeTrigger.
>
I'm not sure about timeTrigger...could you please explain? Wouldn't that
require a TimeTrigger node that is triggered with a boolean event that
comes ultimately from a set_fraction (0 I hope) event? Where do you get
the fraction but a Time-based sensor?
I did experience some PreludeTimeSensor/JumpStart/JoeKickStart successes.
I also experienced stuff starting right in the middle.
I will work getting stuff into WS, already started this evening.
John
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