[x3d-public] HAnim Winter and Spring: some progress

Joe D Williams joedwil at earthlink.net
Sun Sep 17 18:09:01 PDT 2023


> The texcoordindex array is too large for the Math.max function which is used. There is a simple alternative.

OK, that is a big set of points and texcoods. Are there any other limits? What is the alternative? 
thanks Andreas, 


-----Original Message-----
From: Andreas Plesch <andreasplesch at gmail.com>
Sent: Sep 17, 2023 8:50 AM
To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
Cc: Joseph D Williams <joedwil at earthlink.net>, Michalis Kamburelis <michalis.kambi at gmail.com>, Carol McDonald <cemd2 at comcast.net>, Katy Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org>
Subject: Re: HAnim Winter and Spring: some progress

Thanks for sharing.

It turns out that none of the event utilities are listed in the x3dom
documentation pages due to an oversight in the documentation
generation but they are all supported.

I looked at the Leif model and the problem it exposed was a limitation
of the number of parameters (65536) a function can accept in the
underlying javascript engine. The texcoordindex array is too large for
the Math.max function which is used. There is a simple alternative.
With that, the animation sequence works but shows graphical artefacts
including white cubes.

-Andreas

On Sun, Sep 17, 2023 at 12:12 AM Brutzman, Donald (Don) (CIV)
wrote:
>
> Joe, thanks for discussion and updates today.
>
>
>
> X3D Example Archives: Humanoid Animation, Winter And Spring
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/WinterAndSpring
>
>
>
> Have updated Lief, Lily, Tufani, GrandKidsBox, and Test Cycle Time Start . These appear to work in view3dscene and X_ITE. Looks like X3DOM is missing TimeTrigger.
>
>
>
> https://doc.x3dom.org/author/nodes.html
>
>
>
> You need to fix Shape geometry that is direct child of HAnimJoint – invalid, not allowed, even if (sensibly) tolerated by some players.
>
>
>
> I can keep adding models and regularizing names – diff/merge with version control keeps the best and avoids losing the rest.
>
>
>
> Small adjustments are being applied to various tools as we go.
>
>
>
> Always appreciate for your efforts, steady as she goes.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
>
>



--
Andreas Plesch
Waltham, MA 02453





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