[x3d-public] HAninMotion that doesn't animate. It's HAnim component level 3 (well, sort of, not labeled a such). BVH?

GPU Group gpugroup at gmail.com
Thu Sep 21 06:18:33 PDT 2023


x3dv scene - no HAnimMotion node
x3d scene missing a few fields from HAnimMotion
enabled='true' frameIncrement='1' frameIndex='1' loop='true'
frameCount="392" frameTime = "0.033333"
HAnimHumanoid needs motionsEnabled='true' (for one motion or 'true false
false' for 3 motions)
-Doug

On Wed, Sep 20, 2023 at 11:16 PM John Carlson <yottzumm at gmail.com> wrote:

> Apparently, HAnimMotion is HAnim component level 3, and the model is
> labeled HAnim component level 1 (see enclosure), profile is Immersive.
> Doug recommended .bvh (he is wise), I'm hoping I can get concurrence from
> Holger and Michalis to go with .bvh over HAnimMotion for mocap data.  I do
> not know if x3d.py can export .bvh, but a X3D Blender .bvh plugin can. If
> you need more examples of HAnimMotion, I can start by providing X3D and
> X3DV with HAnimMotion, with Joe's approval. I can't provide original .fbx
> or .blend.  Fix the one in the archive first?  Let me know.
>
> Don, anyone, could you update the model in the archive to HAnim
> component level 3, per:
>
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof/Part01/components/hanim.html#SupportLevels
>
> See enclosure for model link information.  I am not sure
> which browsers support HAnim component level 3?
>
> For those of  you with your own data and you want to drive yourself, I am
> working on HAnimMotion export for Blender, the experimental pre-alpha
> plugin is here:
>
> https://github.com/coderextreme/BlenderX3DSupport/tree/main/io_scene_x3dv
>
> I'm guessing that Interpolators and Sensors can be used over
> HAnimMotion...why?
>
> Thanks for listening!
>
> John
>
> On Wed, Sep 20, 2023 at 11:34 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> FreeWRL also shows a model, but no animation.  I will look further into
>> the model--nothing is popping out at me.
>>
>> Direct links:
>>
>>
>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01Jin.x3dv
>>
>>
>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01Jin.x3d
>>
>> Thanks!
>>
>> John
>>
>> On Wed, Sep 20, 2023 at 5:42 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> Please verify that your browsers animate Jin in this scene.  Thanks, I'm
>>> working on a Blender export that requires HAnimMotion (I'm validating
>>> x3d.py output).  Feel free to forward to x3d-public.  Thanks!
>>>
>>>
>>> https://www.web3d.org/x3d-resources/content/examples/HumanoidAnimation/Specifications/KoreanCharacterMotionAnnexD01JinIndex.html
>>>
>>> I can probably easily download sunrize when there's an update, so that
>>> has priority for me over X_ITE.   We're using view3scene on the Winter and
>>> Spring project, and I want to introduce mocap data.
>>>
>>> Thanks!
>>>
>>> John
>>>
>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20230921/f84dbc89/attachment-0001.html>


More information about the x3d-public mailing list