[x3d-public] First LOA4 skeleton exported by Blender in VRML.

John Carlson yottzumm at gmail.com
Sun Sep 24 22:53:42 PDT 2023


Joe pointed out that my skeleton is missing some segments and sites, which
is correct. But what's in the standard LOA4 hierarchy should mostly be
there.

What's important is this stuff is duplicateable, if I can remember the
right scripts.

No X3D/X3DV import yet.  I've been working on jsontoscene.py a bit.

Python/Perl/Bash combination to bring the skeleton from the centers to
something in Blender, then the new experimental Blender export.

Skin and Skeleton don't match up yet.   Thinking on it.

John
John

On Mon, Sep 25, 2023 at 12:30 AM Joe D Williams <joedwil at earthlink.net>
wrote:

> Hi John,
>
> attached is my best try so far to document an LOA4 Joint, Segment, Site
> hierarchy. Still missing some numbers.
>
> Joe
>
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Sep 24, 2023 10:09 PM
> To: X3D Graphics public mailing list <x3d-public at web3d.org>
> Subject: [x3d-public] First LOA4 skeleton exported by Blender in VRML.
>
>
> History in the making!
>
> Yeah, I know the Boxes are a bit big!
>
> LOL!
>
> [image: image.png]
>
>
>
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