[x3d-public] First LOA4 skeleton exported by Blender in VRML.

John Carlson yottzumm at gmail.com
Sun Sep 24 22:58:38 PDT 2023


If anyone wants to help, here's the scripts etc

https://github.com/coderextreme/X3DJSONLD/tree/master/blend


You'll need the experimental (yes, still experimental) X3DV Blender plugin.



On Mon, Sep 25, 2023 at 12:53 AM John Carlson <yottzumm at gmail.com> wrote:

> Joe pointed out that my skeleton is missing some segments and sites, which
> is correct. But what's in the standard LOA4 hierarchy should mostly be
> there.
>
> What's important is this stuff is duplicateable, if I can remember the
> right scripts.
>
> No X3D/X3DV import yet.  I've been working on jsontoscene.py a bit.
>
> Python/Perl/Bash combination to bring the skeleton from the centers to
> something in Blender, then the new experimental Blender export.
>
> Skin and Skeleton don't match up yet.   Thinking on it.
>
> John
> John
>
> On Mon, Sep 25, 2023 at 12:30 AM Joe D Williams <joedwil at earthlink.net>
> wrote:
>
>> Hi John,
>>
>> attached is my best try so far to document an LOA4 Joint, Segment, Site
>> hierarchy. Still missing some numbers.
>>
>> Joe
>>
>>
>>
>> -----Original Message-----
>> From: John Carlson <yottzumm at gmail.com>
>> Sent: Sep 24, 2023 10:09 PM
>> To: X3D Graphics public mailing list <x3d-public at web3d.org>
>> Subject: [x3d-public] First LOA4 skeleton exported by Blender in VRML.
>>
>>
>> History in the making!
>>
>> Yeah, I know the Boxes are a bit big!
>>
>> LOL!
>>
>> [image: image.png]
>>
>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20230925/3e036092/attachment.html>


More information about the x3d-public mailing list