[x3d-public] First LOA4 skeleton exported by Blender in VRML.

John Carlson yottzumm at gmail.com
Sun Sep 24 23:15:43 PDT 2023


Specifically, I need to know stuff like what’s a site name in Blender…what
type are they, etc.

I’ll look up feature points.

John

On Mon, Sep 25, 2023 at 12:58 AM John Carlson <yottzumm at gmail.com> wrote:

> If anyone wants to help, here's the scripts etc
>
> https://github.com/coderextreme/X3DJSONLD/tree/master/blend
>
>
> You'll need the experimental (yes, still experimental) X3DV Blender plugin.
>
>
>
> On Mon, Sep 25, 2023 at 12:53 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Joe pointed out that my skeleton is missing some segments and sites,
>> which is correct. But what's in the standard LOA4 hierarchy should mostly
>> be there.
>>
>> What's important is this stuff is duplicateable, if I can remember the
>> right scripts.
>>
>> No X3D/X3DV import yet.  I've been working on jsontoscene.py a bit.
>>
>> Python/Perl/Bash combination to bring the skeleton from the centers to
>> something in Blender, then the new experimental Blender export.
>>
>> Skin and Skeleton don't match up yet.   Thinking on it.
>>
>> John
>> John
>>
>> On Mon, Sep 25, 2023 at 12:30 AM Joe D Williams <joedwil at earthlink.net>
>> wrote:
>>
>>> Hi John,
>>>
>>> attached is my best try so far to document an LOA4 Joint, Segment, Site
>>> hierarchy. Still missing some numbers.
>>>
>>> Joe
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: John Carlson <yottzumm at gmail.com>
>>> Sent: Sep 24, 2023 10:09 PM
>>> To: X3D Graphics public mailing list <x3d-public at web3d.org>
>>> Subject: [x3d-public] First LOA4 skeleton exported by Blender in VRML.
>>>
>>>
>>> History in the making!
>>>
>>> Yeah, I know the Boxes are a bit big!
>>>
>>> LOL!
>>>
>>> [image: image.png]
>>>
>>>
>>>
>>
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