[x3d-public] Turning on and off simultaneous animations individually
John Carlson
yottzumm at gmail.com
Sat Dec 7 11:43:25 PST 2024
We are dealing with multiple facial animations. The thing we want to do is
combine animations using HAnimDisplacers. Currently, our animations go
from key = 0 to key = 1, (weight = 0 to weight = 1) and each animation is
controlled by a single TimeSensor that we enable or disable. What we want
to do is enable multiple facial animations, yet retain a single
TimeSensor. I have done something with enabling multiple time sensors all
at the same time. So, ideally, we could toggle each facial animation
individually.
Note that one can have multiple simultaneous HAnimDisplacer animations on a
single Coordinate, they all add up just fine. There’s no single animation
per body part requirement as there is in other places in X3D (according to
Michalis, from my understanding).
I don’t currently know how to individually toggle multiple animations
without toggling multiple TimeSensors, so assistance is welcome! Indeed, a
multiple toggle button X3D example would be welcome (hopefully, something
we can put in a scenegraph).
Here’s what we currently have
https://github.com/coderextreme/ci2had/blob/main/resources/SingleMenuJin.x3d
As you can see, lots of duplication.
Viewed best in FreeWRL and Sunrize/X_ITE.
John
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