[x3d-public] Turning on and off simultaneous animations individually

John Carlson yottzumm at gmail.com
Sat Dec 7 12:03:05 PST 2024


This one does work!

http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExampleIndex.html


Weird, I guess.

John

On Sat, Dec 7, 2024 at 1:56 PM John Carlson <yottzumm at gmail.com> wrote:

> This might be the start of something, but it’s not working in X_ITE?
>
>
> http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleIndex.html
>
> No, I don’t know how I do it.  I did see an X3DOM example that worked.
>
> John
>
> On Sat, Dec 7, 2024 at 1:43 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> We are dealing with multiple facial animations.  The thing we want to do
>> is combine animations using HAnimDisplacers.  Currently, our animations go
>> from key = 0 to key = 1, (weight = 0 to weight = 1) and each animation is
>> controlled by a single TimeSensor that we enable or disable.  What we want
>> to do is enable multiple facial animations, yet retain a single
>> TimeSensor.  I have done something with enabling multiple time sensors all
>> at the same time.  So, ideally, we could toggle each facial animation
>> individually.
>>
>> Note that one can have multiple simultaneous HAnimDisplacer animations on
>> a single Coordinate, they all add up just fine.  There’s no single
>> animation per body part requirement as there is in other places in X3D
>> (according to Michalis, from my understanding).
>>
>> I don’t currently know how to individually toggle multiple animations
>> without toggling multiple TimeSensors, so assistance is welcome!  Indeed, a
>> multiple toggle button X3D example would be welcome (hopefully, something
>> we can put in a scenegraph).
>>
>> Here’s what we currently have
>>
>> https://github.com/coderextreme/ci2had/blob/main/resources/SingleMenuJin.x3d
>>
>> As you can see, lots of duplication.
>>
>> Viewed best in FreeWRL and Sunrize/X_ITE.
>>
>> John
>>
>
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