[x3d-public] Turning on and off simultaneous animations individually

John Carlson yottzumm at gmail.com
Sat Dec 7 12:13:03 PST 2024


Here’s one for X3DOM Playground that’s not working:

https://andreasplesch.github.io/Library/Viewer/index.html?url=https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExample.x3d

Okay, this is just getting freaky!

John


On Sat, Dec 7, 2024 at 2:03 PM John Carlson <yottzumm at gmail.com> wrote:

> This one does work!
>
>
> http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExampleIndex.html
>
>
> Weird, I guess.
>
> John
>
> On Sat, Dec 7, 2024 at 1:56 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> This might be the start of something, but it’s not working in X_ITE?
>>
>>
>> http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleIndex.html
>>
>> No, I don’t know how I do it.  I did see an X3DOM example that worked.
>>
>> John
>>
>> On Sat, Dec 7, 2024 at 1:43 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> We are dealing with multiple facial animations.  The thing we want to do
>>> is combine animations using HAnimDisplacers.  Currently, our animations go
>>> from key = 0 to key = 1, (weight = 0 to weight = 1) and each animation is
>>> controlled by a single TimeSensor that we enable or disable.  What we want
>>> to do is enable multiple facial animations, yet retain a single
>>> TimeSensor.  I have done something with enabling multiple time sensors all
>>> at the same time.  So, ideally, we could toggle each facial animation
>>> individually.
>>>
>>> Note that one can have multiple simultaneous HAnimDisplacer animations
>>> on a single Coordinate, they all add up just fine.  There’s no single
>>> animation per body part requirement as there is in other places in X3D
>>> (according to Michalis, from my understanding).
>>>
>>> I don’t currently know how to individually toggle multiple animations
>>> without toggling multiple TimeSensors, so assistance is welcome!  Indeed, a
>>> multiple toggle button X3D example would be welcome (hopefully, something
>>> we can put in a scenegraph).
>>>
>>> Here’s what we currently have
>>>
>>> https://github.com/coderextreme/ci2had/blob/main/resources/SingleMenuJin.x3d
>>>
>>> As you can see, lots of duplication.
>>>
>>> Viewed best in FreeWRL and Sunrize/X_ITE.
>>>
>>> John
>>>
>>
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