[x3d-public] Turning on and off simultaneous animations individually
John Carlson
yottzumm at gmail.com
Sat Dec 7 12:14:54 PST 2024
The non-editor one works great!
https://x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExampleX3dom.xhtml
On Sat, Dec 7, 2024 at 2:13 PM John Carlson <yottzumm at gmail.com> wrote:
> Here’s one for X3DOM Editor that’s not working:
>
>
> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExample.x3d
>
> Okay, this is just getting freaky!
>
> John
>
>
> On Sat, Dec 7, 2024 at 2:03 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> This one does work!
>>
>>
>> http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExampleIndex.html
>>
>>
>> Weird, I guess.
>>
>> John
>>
>> On Sat, Dec 7, 2024 at 1:56 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> This might be the start of something, but it’s not working in X_ITE?
>>>
>>>
>>> http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleIndex.html
>>>
>>> No, I don’t know how I do it. I did see an X3DOM example that worked.
>>>
>>> John
>>>
>>> On Sat, Dec 7, 2024 at 1:43 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> We are dealing with multiple facial animations. The thing we want to
>>>> do is combine animations using HAnimDisplacers. Currently, our animations
>>>> go from key = 0 to key = 1, (weight = 0 to weight = 1) and each animation
>>>> is controlled by a single TimeSensor that we enable or disable. What we
>>>> want to do is enable multiple facial animations, yet retain a single
>>>> TimeSensor. I have done something with enabling multiple time sensors all
>>>> at the same time. So, ideally, we could toggle each facial animation
>>>> individually.
>>>>
>>>> Note that one can have multiple simultaneous HAnimDisplacer animations
>>>> on a single Coordinate, they all add up just fine. There’s no single
>>>> animation per body part requirement as there is in other places in X3D
>>>> (according to Michalis, from my understanding).
>>>>
>>>> I don’t currently know how to individually toggle multiple animations
>>>> without toggling multiple TimeSensors, so assistance is welcome! Indeed, a
>>>> multiple toggle button X3D example would be welcome (hopefully, something
>>>> we can put in a scenegraph).
>>>>
>>>> Here’s what we currently have
>>>>
>>>> https://github.com/coderextreme/ci2had/blob/main/resources/SingleMenuJin.x3d
>>>>
>>>> As you can see, lots of duplication.
>>>>
>>>> Viewed best in FreeWRL and Sunrize/X_ITE.
>>>>
>>>> John
>>>>
>>>
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