[x3d-public] Progress! Thanks!
John Carlson
yottzumm at gmail.com
Fri Feb 2 07:52:59 PST 2024
Portfolio in reasonable shape now:
https://coderextreme.net/X3DJSONLD/src/main/html/personal.html
Perhaps a shader could be swapped.
Thanks for any behind the scenes help, Holger!
Hints for developers: Get your scene working in sunrize, then swap over to
x_ite. Apparently, sunrize exposes more problems to the console!
John
John
On Mon, Jan 8, 2024 at 10:21 PM John Carlson <yottzumm at gmail.com> wrote:
> Lots of progress! Thanks to Michalis (for CGE GLSL help, not shown, but
> influenced sunrize/X_ITE and FreeWRL shader upgrades, didn't quite fit in
> using rfac in the fwball.x3d fragment shader, dang!) and Holger (for
> sunrize/X_ITE JS MFVec3f help).
>
> https://coderextreme.net/X3DJSONLD/src/main/html/personal.html
>
> 1/3 of the scenes left to go!
>
> I think I said the same thing in the next two paragraphs.
>
> Note: in FreeWRL ...array (array spread) does not apparently work for
> MFVec3f constructors if []'s are explicitly given in the constructor after
> the spread operator, either in spidermonkey or duktape. So I'll have to go
> with using Script <field> JavaScript variable names instead of
> passing anything to the MFVec3f constructor or use a temporary variable for
> the left-hand side of a zero parameter MFVec3f constructor expression *for
> cross platform compatibility.*
>
> Rule: use a zero parameter constructor for multiple value MF field type
> constructors (does work most of the time AFAIK, maybe not with
> MFInt32/SFInt32 or lots of SFVec3f used to fill the MFVec3f), or use Script
> <field> and no constructor. I would say the latter is the most reliable, it
> just may expose your Script to meddling, so accessType outputOnly is
> probably preferred.
>
> Another rule is you can use [] in MFVec3f constructors in FreeWRL, and
> ...[] in MFVec3f constructors in sunrize. But not in both.
>
> Excellent! Now to solve more problems and hopefully not create more.
>
> John
>
>>
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